diff api/Objects/Army.cs @ 82:3ea0ab04352b

* Fix line terminators no-open-ticket
author IBBoard <dev@ibboard.co.uk>
date Sat, 27 Jun 2009 18:59:49 +0000
parents 3fa4658c50c6
children 89cc29b4c012
line wrap: on
line diff
--- a/api/Objects/Army.cs	Wed May 27 19:43:09 2009 +0000
+++ b/api/Objects/Army.cs	Sat Jun 27 18:59:49 2009 +0000
@@ -2,52 +2,52 @@
 //
 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.
 
-using System;
+using System;
 using System.IO;
-using System.Collections.Generic;
-using System.Text;
-using System.Xml;
+using System.Collections.Generic;
+using System.Text;
+using System.Xml;
 using IBBoard.WarFoundry.API;
 using IBBoard.WarFoundry.API.Factories;
 using IBBoard.WarFoundry.API.Requirements;
-using ICSharpCode.SharpZipLib.Zip;
-
-namespace IBBoard.WarFoundry.API.Objects
-{
-	/// <summary>
-	/// Summary description for Army.
-	/// </summary>
-	public class Army : WarFoundryObject
-	{
-		//private GameSystem system;
-		private Race armyRace;
-		private int maxPoints;
-		private double pointsTotal;
-		private Dictionary<Category, ArmyCategory> categories;
-
-		public event ObjectAddDelegate UnitAdded;
-		public event ObjectRemoveDelegate UnitRemoved;
-		public event FailedUnitRequirementDelegate FailedRequirement;
-		public event DoubleValChangedDelegate PointsValueChanged;
+using ICSharpCode.SharpZipLib.Zip;
+
+namespace IBBoard.WarFoundry.API.Objects
+{
+	/// <summary>
+	/// Summary description for Army.
+	/// </summary>
+	public class Army : WarFoundryObject
+	{
+		//private GameSystem system;
+		private Race armyRace;
+		private int maxPoints;
+		private double pointsTotal;
+		private Dictionary<Category, ArmyCategory> categories;
+
+		public event ObjectAddDelegate UnitAdded;
+		public event ObjectRemoveDelegate UnitRemoved;
+		public event FailedUnitRequirementDelegate FailedRequirement;
+		public event DoubleValChangedDelegate PointsValueChanged;
 		private DoubleValChangedDelegate PointsValueChangedMethod;
 		
 		public Army(Race race, string armyName, int maxArmyPoints) : this(race, armyName, maxArmyPoints, null)
 		{
-		}
-
-		public Army(Race race, string armyName, int maxArmyPoints, ZipFile file) : base(armyName)
-		{
-			armyRace = race;
-			Name = armyName;
-			maxPoints = maxArmyPoints;
-			PointsValueChangedMethod = new DoubleValChangedDelegate(PointsValueChangedHandler);
 		}
-		
-		public ArmyCategory GetCategory(Category cat)
-		{
-			ArmyCategory armyCat = null;
-			ArmyCategories.TryGetValue(cat, out armyCat);
-			return armyCat;
+
+		public Army(Race race, string armyName, int maxArmyPoints, ZipFile file) : base(armyName)
+		{
+			armyRace = race;
+			Name = armyName;
+			maxPoints = maxArmyPoints;
+			PointsValueChangedMethod = new DoubleValChangedDelegate(PointsValueChangedHandler);
+		}
+		
+		public ArmyCategory GetCategory(Category cat)
+		{
+			ArmyCategory armyCat = null;
+			ArmyCategories.TryGetValue(cat, out armyCat);
+			return armyCat;
 		}
 		
 		private Dictionary<Category, ArmyCategory> ArmyCategories
@@ -74,197 +74,194 @@
 				
 				return categories;
 			}
-		}
-
-		public ArmyCategory[] Categories
-		{
-			get 
-			{
-				return DictionaryUtils.ToArray<Category, ArmyCategory>(ArmyCategories);
-			}
-		}
-
-		public Race Race
-		{
-			get { return armyRace; }
-		}
-
-		public GameSystem GameSystem
-		{
-			get { return (armyRace!=null ? armyRace.GameSystem : null); }
-		}
-
-		protected void OnUnitAdded(Unit unit)
-		{
-			OnUnitAdded(unit, null);
-		}
-
-		protected void OnUnitAdded(Unit unit, List<FailedUnitRequirement> failedReqs)
-		{
-			if (UnitAdded!=null)
-			{
-				UnitAdded(unit);
-			}
-
-			if (FailedRequirement!=null && failedReqs!=null && failedReqs.Count > 0)
-			{
-				FailedRequirement(failedReqs);
-			}
-		}
-
-		protected void OnUnitRemoved(Unit unit)
-		{
-			OnUnitRemoved(unit, null);
-		}
-
-		protected void OnUnitRemoved(Unit unit, List<FailedUnitRequirement> failedReqs)
-		{
-			if (UnitRemoved!=null)
-			{
-				UnitRemoved(unit);
-			}
-
-			if (FailedRequirement!=null && failedReqs!=null && failedReqs.Count > 0)
-			{
-				FailedRequirement(failedReqs);
-			}
-		}
-
-		private void OnPointsValueChanged(double oldValue, double newValue)
-		{
-			if (PointsValueChanged!=null)
-			{
-				PointsValueChanged(this, oldValue, newValue);
-			}
+		}
+
+		public ArmyCategory[] Categories
+		{
+			get 
+			{
+				return DictionaryUtils.ToArray<Category, ArmyCategory>(ArmyCategories);
+			}
+		}
+
+		public Race Race
+		{
+			get { return armyRace; }
+		}
+
+		public GameSystem GameSystem
+		{
+			get { return (armyRace!=null ? armyRace.GameSystem : null); }
+		}
+
+		protected void OnUnitAdded(Unit unit)
+		{
+			OnUnitAdded(unit, null);
+		}
+
+		protected void OnUnitAdded(Unit unit, List<FailedUnitRequirement> failedReqs)
+		{
+			if (UnitAdded!=null)
+			{
+				UnitAdded(unit);
+			}
+
+			if (FailedRequirement!=null && failedReqs!=null && failedReqs.Count > 0)
+			{
+				FailedRequirement(failedReqs);
+			}
 		}
-		
-		private double TotalPoints
-		{
-			get { return pointsTotal; }
-			set
-			{
-				double oldPoints = pointsTotal;
-				pointsTotal = value;
-
-				if (oldPoints!=pointsTotal)
-				{
-					OnPointsValueChanged(oldPoints, pointsTotal);
-				}
-			}
-		}
-
-		public double PointsTotal
-		{
-			get { return TotalPoints; }
+
+		protected void OnUnitRemoved(Unit unit)
+		{
+			OnUnitRemoved(unit, null);
+		}
+
+		protected void OnUnitRemoved(Unit unit, List<FailedUnitRequirement> failedReqs)
+		{
+			if (UnitRemoved!=null)
+			{
+				UnitRemoved(unit);
+			}
+
+			if (FailedRequirement!=null && failedReqs!=null && failedReqs.Count > 0)
+			{
+				FailedRequirement(failedReqs);
+			}
+		}
+
+		private void OnPointsValueChanged(double oldValue, double newValue)
+		{
+			if (PointsValueChanged!=null)
+			{
+				PointsValueChanged(this, oldValue, newValue);
+			}
+		}
+		
+		private double TotalPoints
+		{
+			get { return pointsTotal; }
+			set
+			{
+				double oldPoints = pointsTotal;
+				pointsTotal = value;
+
+				if (oldPoints!=pointsTotal)
+				{
+					OnPointsValueChanged(oldPoints, pointsTotal);
+				}
+			}
+		}
+
+		public double PointsTotal
+		{
+			get { return TotalPoints; }
 		}
 		
 		public void AddUnit(Unit unit)
 		{
-			List<FailedUnitRequirement> failedReqs = CanAddUnit(unit);
 			unit.Army = this;
 			ArmyCategory armyCat = GetCategory(unit.UnitType.MainCategory);
 			armyCat.AddUnit(unit);
-			OnUnitAdded(unit, failedReqs);
 		}
 		
 		public void RemoveUnit(Unit unit)
 		{
 			List<FailedUnitRequirement> failedReqs = CanRemoveUnit(unit);
 			unit.Army = null;
-			ArmyCategory armyCat = GetCategory(unit.UnitType.MainCategory);
-			armyCat.RemoveUnit(unit);
+			unit.Category.RemoveUnit(unit);
 			OnUnitRemoved(unit, failedReqs);
-		}
-
-		public Unit[] GetUnits(Category cat)
-		{
-			return GetUnits(this.GetCategory(cat));
-		}
-
-		public Unit[] GetUnits(ArmyCategory cat)
-		{
-			return cat.GetUnits();
-		}
-
-		public Unit[] GetUnits()
-		{
-			List<Unit> fullList = new List<Unit>();
-
-			foreach(ArmyCategory cat in Categories)
+		}
+
+		public Unit[] GetUnits(Category cat)
+		{
+			return GetUnits(this.GetCategory(cat));
+		}
+
+		public Unit[] GetUnits(ArmyCategory cat)
+		{
+			return cat.GetUnits();
+		}
+
+		public Unit[] GetUnits()
+		{
+			List<Unit> fullList = new List<Unit>();
+
+			foreach(ArmyCategory cat in Categories)
+			{
+				fullList.AddRange(cat.GetUnits());
+			}
+
+			return fullList.ToArray();
+		}
+
+		public int MaxPoints
+		{
+			get { return maxPoints; }
+			set 
+			{
+				if (value > 0)
+				{
+					maxPoints = value;
+				}
+			}
+		}
+
+		private void PointsValueChangedHandler(WarFoundryObject obj, double oldVal, double newVal)
+		{
+			if (obj is ArmyCategory)
 			{
-				fullList.AddRange(cat.GetUnits());
-			}
-
-			return fullList.ToArray();
-		}
-
-		public int MaxPoints
-		{
-			get { return maxPoints; }
-			set 
-			{
-				if (value > 0)
-				{
-					maxPoints = value;
-				}
-			}
-		}
-
-		private void PointsValueChangedHandler(WarFoundryObject obj, double oldVal, double newVal)
-		{
-			if (obj is ArmyCategory)
-			{
-				double points = 0;
-
-				foreach (ArmyCategory cat in Categories)
-				{
-					points+= cat.PointsTotal;
-				}
-
-				TotalPoints = points;
-			}
-		}
-
-		public List<FailedUnitRequirement> CanAddUnit(Unit unit)
-		{
-			return CanAddUnitType(unit.UnitType);
-		}
-
-		public List<FailedUnitRequirement> CanAddUnitType(UnitType unitType)
-		{
-			return unitType.CanAddToArmy(this);
-		}
-
-		public List<FailedUnitRequirement> CanRemoveUnit(Unit unit)
-		{
-			return CanRemoveUnitType(unit.UnitType);
-		}
-
-		public List<FailedUnitRequirement> CanRemoveUnitType(UnitType unitType)
-		{
-			return unitType.CanRemoveFromArmy(this);
-		}
-
-		public int GetUnitTypeCount(UnitType unitType)
-		{
-			int count = 0;
-
-			foreach (ArmyCategory cat in Categories)
-			{
-				count+= cat.GetUnitTypeCount(unitType);
-			}
-
-			return count;
-		}
-
-		private void Army_UnitAdded(object val)
-		{
-			OnUnitAdded((Unit)val);
-		}
-
-		private void Army_UnitRemoved(object val)
-		{
-			OnUnitRemoved((Unit)val);
-		}
-	}
-}
+				double points = 0;
+
+				foreach (ArmyCategory cat in Categories)
+				{
+					points+= cat.PointsTotal;
+				}
+
+				TotalPoints = points;
+			}
+		}
+
+		public List<FailedUnitRequirement> CanAddUnit(Unit unit)
+		{
+			return CanAddUnitType(unit.UnitType);
+		}
+
+		public List<FailedUnitRequirement> CanAddUnitType(UnitType unitType)
+		{
+			return unitType.CanAddToArmy(this);
+		}
+
+		public List<FailedUnitRequirement> CanRemoveUnit(Unit unit)
+		{
+			return CanRemoveUnitType(unit.UnitType);
+		}
+
+		public List<FailedUnitRequirement> CanRemoveUnitType(UnitType unitType)
+		{
+			return unitType.CanRemoveFromArmy(this);
+		}
+
+		public int GetUnitTypeCount(UnitType unitType)
+		{
+			int count = 0;
+
+			foreach (ArmyCategory cat in Categories)
+			{
+				count+= cat.GetUnitTypeCount(unitType);
+			}
+
+			return count;
+		}
+
+		private void Army_UnitAdded(object val)
+		{
+			OnUnitAdded((Unit)val);
+		}
+
+		private void Army_UnitRemoved(object val)
+		{
+			OnUnitRemoved((Unit)val);
+		}
+	}
+}