Mercurial > repos > IBDev-IBBoard.WarFoundry.API
diff api/Objects/SystemStats.cs @ 82:3ea0ab04352b
* Fix line terminators
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 27 Jun 2009 18:59:49 +0000 |
parents | e6200220ece3 |
children | 2f3cafb69799 |
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--- a/api/Objects/SystemStats.cs Wed May 27 19:43:09 2009 +0000 +++ b/api/Objects/SystemStats.cs Sat Jun 27 18:59:49 2009 +0000 @@ -3,24 +3,24 @@ // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. using System; -using System.Collections.Generic; - -namespace IBBoard.WarFoundry.API.Objects -{ - /// <summary> - /// SystemStats defines the available statistics/attributes that entity types can use (either a unit or an equipment item that has a stats line). Statistic/attribute values will be defined by a <see cref="Stats"/> object. - /// </summary> - public class SystemStats - { +using System.Collections.Generic; + +namespace IBBoard.WarFoundry.API.Objects +{ + /// <summary> + /// SystemStats defines the available statistics/attributes that entity types can use (either a unit or an equipment item that has a stats line). Statistic/attribute values will be defined by a <see cref="Stats"/> object. + /// </summary> + public class SystemStats + { private Dictionary<string, StatSlot> statsByName; private List<StatSlot> stats; - private string id; - - public SystemStats(string statsID) + private string id; + + public SystemStats(string statsID) { - id = statsID; + id = statsID; statsByName = new Dictionary<string, StatSlot>(); - stats = new List<StatSlot>(); + stats = new List<StatSlot>(); } public void AddStatSlot(string slotName) @@ -29,14 +29,14 @@ slot.SystemStats = this; statsByName[slot.Name] = slot; stats.Add(slot); - } - - public StatSlot[] StatSlots - { + } + + public StatSlot[] StatSlots + { get { return stats.ToArray(); - } + } } public StatSlot this[string statName] @@ -51,15 +51,15 @@ { return stats.IndexOf(slot); } - - public int SlotCount - { - get { return stats.Count; } + + public int SlotCount + { + get { return stats.Count; } } public string ID { get { return id; } - } - } -} + } + } +}