Mercurial > repos > IBDev-IBBoard.WarFoundry.API
diff api/Util/UnitEquipmentUtil.cs @ 196:4bbf5624ced6
* Only check current amount of equipment when the slot isn't unlimited (needs unit test writing)
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Fri, 30 Oct 2009 20:58:19 +0000 |
parents | 1412a42190a1 |
children | 4d7ff70bb109 |
line wrap: on
line diff
--- a/api/Util/UnitEquipmentUtil.cs Fri Oct 30 20:31:00 2009 +0000 +++ b/api/Util/UnitEquipmentUtil.cs Fri Oct 30 20:58:19 2009 +0000 @@ -144,9 +144,9 @@ { double limit = 0; AbstractLimit slotLimit = GetSlotLimitForItem(unit, equip); - - - if (!(slotLimit is IPercentageLimit || slotLimit is UnlimitedLimit) || unit.GetEquipmentAmountInSlot (equip.SlotName) != 0) + + + if (!(slotLimit is IPercentageLimit || slotLimit is UnlimitedLimit) || (!(slotLimit is UnlimitedLimit) && unit.GetEquipmentAmountInSlotWithoutItem(equip) != 0)) { limit = (GetMaxEquipmentCount(unit, equip) / (double)unit.Size) * 100.0; } @@ -177,7 +177,7 @@ AbstractLimit slotLimit = GetSlotLimitForItem(unit, equip); - if (!(slotLimit is IPercentageLimit || slotLimit is UnlimitedLimit) || unit.GetEquipmentAmountInSlot (equip.SlotName) != 0) + if (!(slotLimit is IPercentageLimit || slotLimit is UnlimitedLimit) || (!(slotLimit is UnlimitedLimit) && unit.GetEquipmentAmountInSlotWithoutItem(equip) != 0)) { limit = (GetMinEquipmentCount(unit, equip) / (double)unit.Size) * 100.0; }