Mercurial > repos > IBDev-IBBoard.WarFoundry.API
diff api/Objects/ArmyCategory.cs @ 0:520818033bb6
Initial commit of WarFoundry code
author | IBBoard <dev@ibboard.co.uk> |
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date | Fri, 19 Dec 2008 15:57:51 +0000 |
parents | |
children | 306558904c2a |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/api/Objects/ArmyCategory.cs Fri Dec 19 15:57:51 2008 +0000 @@ -0,0 +1,173 @@ +using System; +using System.Collections.Generic; +using IBBoard.WarFoundry.API.Requirements; + +namespace IBBoard.WarFoundry.API.Objects +{ + /// <summary> + /// Summary description for ArmyCategory. + /// </summary> + public class ArmyCategory : WarFoundryObject + { + private Category category; + private Army parentArmy; + private double pointsTotal; + private List<Unit> units; + private Dictionary<string, int> unitTypes; + private DoubleValChangedDelegate PointsValueChangedMethod; + public event DoubleValChangedDelegate PointsValueChanged; + public event ObjectAddDelegate UnitAdded; + public event ObjectRemoveDelegate UnitRemoved; + public event FailedUnitRequirementDelegate RequirementsFailed; + + public ArmyCategory(Army army, Category cat) : base() + { + parentArmy = army; + category = cat; + cat.NameChanged+=new StringValChangedDelegate(cat_NameChanged); + PointsValueChangedMethod = new DoubleValChangedDelegate(PointsValueChangedHandler); + units = new List<Unit>(); + unitTypes = new Dictionary<string,int>(); + } + + public Category Category + { + get { return category; } + } + + public Army ParentArmy + { + get { return parentArmy; } + } + + public override string ID + { + get + { + return Category.ID; + } + set + { + Category.ID = value; + } + } + + public override string Name + { + get { return category.Name; } + set + { + category.Name = value; + } + } + + public void AddUnit(Unit unit) + { + List<FailedUnitRequirement> failedReqs = ParentArmy.CanAddUnit(unit); + + units.Add(unit); + unit.Army = ParentArmy; + unit.Category = this; + unit.PointsValueChanged+= PointsValueChangedMethod; + int unitTypeCount; + unitTypes.TryGetValue(unit.UnitType.ID, out unitTypeCount); + unitTypes[unit.UnitType.ID] = (int)unitTypeCount + 1; + TotalPoints+= unit.PointsValue; + OnUnitAdded(unit, failedReqs); + } + + public void RemoveUnit(Unit unit) + { + List<FailedUnitRequirement> failedReqs = ParentArmy.CanRemoveUnit(unit); + units.Remove(unit); + unit.Army = null; + unitTypes[unit.UnitType.ID] = ((int)unitTypes[unit.UnitType.ID])-1; + TotalPoints-= unit.PointsValue; + unit.PointsValueChanged-= PointsValueChangedMethod; + OnUnitRemoved(unit, failedReqs); + } + + public int GetUnitTypeCount(UnitType unitType) + { + return unitTypes.ContainsKey(unitType.ID) ? (int)unitTypes[unitType.ID] : 0; + } + + public Unit[] GetUnits() + { + return units.ToArray(); + } + + private double TotalPoints + { + get { return pointsTotal; } + set + { + double oldVal = pointsTotal; + pointsTotal = value; + + if (oldVal!=pointsTotal) + { + OnPointsValueChanged(oldVal, pointsTotal); + } + } + } + + public double PointsTotal + { + get { return TotalPoints; } + } + + private void PointsValueChangedHandler(WarFoundryObject obj, double oldVal, double newVal) + { + if (obj is Unit) + { + double diff = newVal - oldVal; + TotalPoints+= diff; + } + } + + private void OnUnitAdded(Unit unit, List<FailedUnitRequirement> failedReqs) + { + if (UnitAdded!=null) + { + UnitAdded(unit); + } + + if (RequirementsFailed!=null && failedReqs!=null && failedReqs.Count > 0) + { + RequirementsFailed(failedReqs); + } + } + + private void OnUnitRemoved(Unit unit, List<FailedUnitRequirement> failedReqs) + { + if (UnitRemoved!=null) + { + UnitRemoved(unit); + } + + if (RequirementsFailed!=null && failedReqs!=null && failedReqs.Count>0) + { + RequirementsFailed(failedReqs); + } + } + + protected virtual void OnPointsValueChanged(double oldValue, double newValue) + { + if (PointsValueChanged!=null) + { + PointsValueChanged(this, oldValue, newValue); + } + } + + protected void cat_NameChanged(WarFoundryObject obj, string oldValue, string newValue) + { + OnNameChanged(oldValue, newValue); + } + + public int GetPointsPercentage() + { + return (int)Math.Round((PointsTotal / ParentArmy.MaxPoints) * 100, 0); + } + } +}