diff api/WarFoundryCore.cs @ 0:520818033bb6

Initial commit of WarFoundry code
author IBBoard <dev@ibboard.co.uk>
date Fri, 19 Dec 2008 15:57:51 +0000
parents
children 306558904c2a
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/api/WarFoundryCore.cs	Fri Dec 19 15:57:51 2008 +0000
@@ -0,0 +1,103 @@
+// WarFoundry.cs
+//
+//  Copyright (C) 2008 IBBoard
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License version 2.1 of the License as published by the Free
+// Software Foundation.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 
+//
+//
+
+using System;
+using IBBoard.Logging;
+using IBBoard.WarFoundry.API.Objects;
+
+namespace IBBoard.WarFoundry.API
+{
+	public class WarFoundryCore
+	{		
+		public static event GameSystemChangedDelegate GameSystemChanged;
+		public static event ArmyChangedDelegate ArmyChanged;
+		
+		private static GameSystem system;
+		private static Army currentArmy;
+				
+		public static GameSystem CurrentGameSystem
+		{
+			get { return system; }
+			set
+			{
+				if (system==null || !system.Equals(value))
+				{
+					GameSystem oldSystem = system;
+					system = value;
+					
+					if (system==null)
+					{
+						LogNotifier.Debug(typeof(WarFoundryCore), "Game system set to null");
+					}
+					else
+					{
+						LogNotifier.DebugFormat(typeof(WarFoundryCore), "Game system set to {0} with ID {1}", system.Name, system.ID); 
+					}
+
+					if (GameSystemChanged!=null)
+					{
+						GameSystemChanged(oldSystem, system);
+					}
+					
+					//If we've changed the game system then we can't keep the current army
+					CurrentArmy = null;
+				}
+			}
+		}
+		
+		public static Army CurrentArmy
+		{
+			get { return currentArmy; }
+			set
+			{
+				if (currentArmy==null || !currentArmy.Equals(value))
+				{
+					/*if (currentArmy!=null)
+					{
+						currentArmy.UnitAdded-= UnitAddedMethod;
+						currentArmy.UnitRemoved-= UnitRemovedMethod;
+						currentArmy.PointsValueChanged-= PointsValueChangedMethod;
+						currentArmy.FailedRequirement-=FailedUnitRequirementMethod;
+					}*/
+					Army oldArmy = currentArmy;
+					currentArmy = value;
+					
+					if (currentArmy!=null)
+					{
+						CurrentGameSystem = currentArmy.GameSystem; //Set the game system in case the new army is from a different system
+					}
+
+					/*if (currentArmy!=null)
+					{
+						currentArmy.UnitAdded+= UnitAddedMethod;
+						currentArmy.UnitRemoved+= UnitRemovedMethod;
+						currentArmy.PointsValueChanged+= PointsValueChangedMethod;
+						currentArmy.FailedRequirement+=FailedUnitRequirementMethod;
+					}*/
+
+					if (ArmyChanged!=null)
+					{
+						ArmyChanged(oldArmy, currentArmy);
+					}
+				}
+			}
+		}
+	}
+}