diff api/Factories/Xml/WarFoundryXmlArmyFactory.cs @ 52:64ef178c18aa

Re #10 - Refactor for readability * Break WarFoundryXMLFactory out in to GameSystem, Race and Army factories * Create factory utils classes with methods from WarFoundryXMLFactory for getting node lists etc
author IBBoard <dev@ibboard.co.uk>
date Mon, 30 Mar 2009 19:44:03 +0000
parents
children 2f3cafb69799
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/api/Factories/Xml/WarFoundryXmlArmyFactory.cs	Mon Mar 30 19:44:03 2009 +0000
@@ -0,0 +1,32 @@
+//  This file (WarFoundryXmlArmyFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard
+// 
+//  The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.
+// 
+
+using System;
+using System.Xml;
+using IBBoard.Xml;
+using ICSharpCode.SharpZipLib.Zip;
+using IBBoard.WarFoundry.API.Objects;
+
+namespace IBBoard.WarFoundry.API.Factories.Xml
+{
+	/// <summary>
+	/// A sub-factory for loading WarFoundry Army XML files
+	/// </summary>
+	public class WarFoundryXmlArmyFactory
+	{			
+		public Army CreateArmyFromElement(ZipFile file, XmlElement elem)
+		{
+			string name = elem.GetAttribute("name");
+			string systemID = elem.GetAttribute("gameSystem");
+			GameSystem system = WarFoundryLoader.GetDefault().GetGameSystem(systemID);
+			string raceID = elem.GetAttribute("race");
+			Race race = WarFoundryLoader.GetDefault().GetRace(system, raceID);
+			int points = XmlTools.GetIntValueFromAttribute(elem, "maxPoints");			
+			Army army = new Army(race, name, points, file);
+			//TODO: Complete loading of army
+			return army;
+		}
+	}
+}