diff api/Objects/Race.cs @ 383:8981fc45fe17 default-army-name

Re #153: Default name for armies Hopefully API code added as well
author snowblizz
date Tue, 07 Sep 2010 11:53:22 +0000
parents 3b395ab8784d
children b21a85c079f5
line wrap: on
line diff
--- a/api/Objects/Race.cs	Sat Jul 31 15:26:53 2010 +0000
+++ b/api/Objects/Race.cs	Tue Sep 07 11:53:22 2010 +0000
@@ -1,302 +1,325 @@
-// This file (Race.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
-//
-// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
-
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Xml;
-using IBBoard.IO;
-using IBBoard.WarFoundry.API.Factories;
-
-namespace IBBoard.WarFoundry.API.Objects
-{
-	public class Race : WarFoundryStagedLoadingObject
-	{		
-		public static string SYSTEM_DEFAULT_RACE_ID = "GameDefault"; 
-		
-		private string subID;
-		private GameSystem system;
-		private Dictionary<Category, Dictionary<string, UnitType>> unitTypesByCat;
-		private Dictionary<string, UnitType> unitTypes = new Dictionary<string,UnitType>();
-		private Dictionary<string, EquipmentItem> equipment = new Dictionary<string,EquipmentItem>();
-		private Dictionary<string, Ability> abilities = new Dictionary<string,Ability>();
-		private Dictionary<string, Category> categories = new Dictionary<string,Category>();
-		private Dictionary<string, UnitMemberType> memberTypes = new Dictionary<string, UnitMemberType>();
-		
-		public Race(string raceID, string raceName, GameSystem gameSystem, IWarFoundryFactory creatingFactory) : this(raceID, "", raceName, gameSystem, creatingFactory)
-		{
-		}
-		
-		public Race(string raceID, string raceSubID, string raceName, GameSystem gameSystem, IWarFoundryFactory creatingFactory) : base(raceID + (raceSubID!="" ? "_"+raceSubID : ""), raceName, creatingFactory)
-		{
-			subID = (raceSubID == null ? "" : raceSubID);
-			system = gameSystem;
-		}
-
-		public string SubID
-		{
-			get { return subID; }
-			set { subID = (value == null ? "" : value.Trim()); }
-		}
-
-		public GameSystem GameSystem
-		{
-			get { return system; }
-			set
-			{
-				if (value == null)
-				{
-					throw new ArgumentException("Game system for a race cannot be null");
-				}
-				
-				system = value;
-			}
-		}
-		
-		public void AddCategory(Category cat)
-		{
-			categories[cat.ID] = cat;
-		}
-
-		/// <summary>
-		/// Gets a category from its ID. Attempts to get the category from the race's overrides, or else it falls back to getting the Game System's category with that ID.
-		/// </summary>
-		/// <param name="id">
-		/// The ID of the category to get
-		/// </param>
-		/// <returns>
-		/// The <code>Category</code> with the specified ID, or null if one doesn't exist. 
-		/// </returns>
-		public Category GetCategory(string id)
-		{
-			EnsureFullyLoaded();
-			Category cat = null;
-			categories.TryGetValue(id, out cat);
-			
-			if (cat == null)
-			{
-				cat = GameSystem.GetCategory(id);
-			}
-						
-			return cat;
-		}
-
-		public Category[] Categories
-		{
-			get 
-			{ 
-				EnsureFullyLoaded();
-				Category[] cats;
-				
-				if (!HasCategoryOverrides())
-				{
-					cats = GameSystem.Categories;
-				}
-				else
-				{
-					cats = DictionaryUtils.ToArray<string, Category>(categories);
-				}
-				
-				return cats;
-			}
-		}
-
-		public bool HasCategoryOverrides()
-		{
-			EnsureFullyLoaded();
-			return categories.Count > 0;
-		}
-
-		public void AddEquipmentItem(EquipmentItem item)
-		{
-			//TODO: Throw DuplicateItemException
-			equipment.Add(item.ID, item);
-		}
-
-		public EquipmentItem GetEquipmentItem(string id)
-		{
-			EnsureFullyLoaded();
-			return DictionaryUtils.GetValue(equipment, id);
-		}
-		
-		public List<EquipmentItem> GetEquipmentList()
-		{
-			EnsureFullyLoaded();
-			List<EquipmentItem> items = new List<EquipmentItem>();
-			
-			foreach (EquipmentItem item in equipment.Values)
-			{
-				items.Add(item);
-			}
-			
-			return items;
-		}
-
-		public void AddUnitType(UnitType type)
-		{
-			CacheUnitType(type);
-			unitTypes.Add(type.ID, type);
-		}
-
-		public UnitType[] GetUnitTypes(Category cat)
-		{		
-			EnsureFullyLoaded();
-			BuildUnitTypesByCategoryCache();
-			Dictionary<string, UnitType> unitTypesDictionary;
-			unitTypesByCat.TryGetValue(cat, out unitTypesDictionary);
-			UnitType[] unitTypesArray;
-			
-			if (unitTypesDictionary == null)
-			{
-				unitTypesArray = new UnitType[0];
-			}
-			else
-			{
-				unitTypesArray = DictionaryUtils.ToArray<string, UnitType>(unitTypesDictionary);
-			}
-			
-			return unitTypesArray;
-		}
-
-		private void CacheUnitType(UnitType unit)
-		{
-			BuildUnitTypesByCategoryCache();
-			
-			foreach (Category cat in unit.Categories)
-			{
-				Dictionary<string, UnitType> catUnitTypes = DictionaryUtils.GetValue(unitTypesByCat, cat);
-	
-				if (catUnitTypes == null)
-				{
-					throw new InvalidFileException(String.Format("Unit type {0} with name {1} is a unit of an undefined category ({2})", unit.ID, unit.Name, cat.ID));
-				}
-
-				catUnitTypes.Add(unit.ID, unit);
-			}
-		}
-		
-		private void BuildUnitTypesByCategoryCache()
-		{
-			if (unitTypesByCat == null)
-			{
-				DoBuildUnitTypesByCategoryCache();
-			}
-		}
-
-		private void DoBuildUnitTypesByCategoryCache()
-		{
-			unitTypesByCat = new Dictionary<Category,Dictionary<string,UnitType>>();
-				
-			foreach (Category category in Categories)
-			{ 
-				unitTypesByCat.Add(category, new Dictionary<string, UnitType>());
-			}
-			
-			foreach (UnitType unit in unitTypes.Values)
-			{
-				CacheUnitType(unit);
-			}
-		}
-
-		public UnitType GetUnitType(string id)
-		{
-			EnsureFullyLoaded();
-			return DictionaryUtils.GetValue(unitTypes, id);
-		}
-		
-		public List<Ability> GetAbilityList()
-		{
-			EnsureFullyLoaded();
-			List<Ability> items = new List<Ability>();
-			items.AddRange(abilities.Values);			
-			return items;
-		}
-		
-		public void AddAbility(Ability newAbility)
-		{
-			//TODO: Throw DuplicateItemException
-			abilities.Add(newAbility.ID, newAbility);
-		}
-
-		[Obsolete("Use AddAbility method instead")]
-		public void SetAbilities(Dictionary<string, Ability> newAbilities)
-		{
-			foreach (Ability ability in newAbilities.Values)
-			{
-				AddAbility(ability);
-			}
-		}
-				
-		public Ability GetAbility(string id)
-		{
-			EnsureFullyLoaded();
-			return DictionaryUtils.GetValue(abilities, id);
-		}
-		
-		protected virtual Dictionary<string, UnitType> RaceUnitTypes
-		{
-			get { return RaceRawUnitTypes; }
-			set	{ RaceRawUnitTypes = value; }
-		}
-		
-		protected virtual Dictionary<string, EquipmentItem> RaceEquipment
-		{
-			get { return RaceRawEquipment; }
-			set { RaceRawEquipment = value; }
-		}
-		
-		protected virtual Dictionary<string, Ability> RaceAbilities
-		{
-			get { return RaceRawAbilities; }
-			set { RaceRawAbilities = value; }
-		}
-		
-		protected Dictionary<string, UnitType> RaceRawUnitTypes
-		{
-			get { return unitTypes; }
-			set	{ unitTypes = value; }
-		}
-		
-		protected Dictionary<string, EquipmentItem> RaceRawEquipment
-		{
-			get { return equipment; }
-			set { equipment = value; }
-		}
-		
-		protected Dictionary<string, Ability> RaceRawAbilities
-		{
-			get { return abilities; }
-			set { abilities = value; }
-		}
-		
-		public void AddUnitMemberType(UnitMemberType memberType)
-		{
-			memberTypes[memberType.ID] = memberType;
-		}
-
-		/// <summary>
-		/// Gets a unit member type by its ID.
-		/// </summary>
-		/// <param name="id">
-		/// The ID of the unit member type to get
-		/// </param>
-		/// <returns>
-		/// The <code>UnitMemberType</code> with the specified ID, or null if one doesn't exist. 
-		/// </returns>
-		public UnitMemberType GetUnitMemberType(string id)
-		{
-			EnsureFullyLoaded();
-			return DictionaryUtils.GetValue(memberTypes, id);
-		}
-
-		public UnitMemberType[] UnitMemberTypes
-		{
-			get 
-			{ 
-				EnsureFullyLoaded();
-				return DictionaryUtils.ToArray(memberTypes);
-			}
-		}
-	}
-}
+// This file (Race.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
+//
+// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Xml;
+using IBBoard.IO;
+using IBBoard.WarFoundry.API.Factories;
+
+namespace IBBoard.WarFoundry.API.Objects
+{
+	public class Race : WarFoundryStagedLoadingObject
+	{		
+		public static string SYSTEM_DEFAULT_RACE_ID = "GameDefault"; 
+		
+		private string subID;
+		private GameSystem system;
+        private string defaultArmyName;
+		private Dictionary<Category, Dictionary<string, UnitType>> unitTypesByCat;
+		private Dictionary<string, UnitType> unitTypes = new Dictionary<string,UnitType>();
+		private Dictionary<string, EquipmentItem> equipment = new Dictionary<string,EquipmentItem>();
+		private Dictionary<string, Ability> abilities = new Dictionary<string,Ability>();
+		private Dictionary<string, Category> categories = new Dictionary<string,Category>();
+		private Dictionary<string, UnitMemberType> memberTypes = new Dictionary<string, UnitMemberType>();
+
+        public Race(string raceID, string raceName, string raceArmyName, GameSystem gameSystem, IWarFoundryFactory creatingFactory)
+            : this(raceID, "", raceName, raceArmyName, gameSystem, creatingFactory)
+		{
+		}
+
+        public Race(string raceID, string raceSubID, string raceName, string raceArmyName, GameSystem gameSystem, IWarFoundryFactory creatingFactory)
+            : base(raceID + (raceSubID != "" ? "_" + raceSubID : ""), raceName, creatingFactory)
+		{
+			subID = (raceSubID == null ? "" : raceSubID);
+			system = gameSystem;
+		}
+
+		public string SubID
+		{
+			get { return subID; }
+			set { subID = (value == null ? "" : value.Trim()); }
+		}
+
+		public GameSystem GameSystem
+		{
+			get { return system; }
+			set
+			{
+				if (value == null)
+				{
+					throw new ArgumentException("Game system for a race cannot be null");
+				}
+				
+				system = value;
+			}
+		}
+        
+        public string ArmyDefaultName
+        {
+            get {
+                
+                    //throw new ArgumentException("No default army name");
+                    System.Diagnostics.Debug.WriteLine(defaultArmyName + "&No default army name");
+
+                    return defaultArmyName = "test";
+            }
+            set
+            {
+                if (value == null)
+                {
+                    //throw new ArgumentException("No default army name");
+                    System.Diagnostics.Debug.WriteLine(defaultArmyName + "&No default army name");
+                }
+
+                defaultArmyName = "testSet";
+            }
+        }		
+		public void AddCategory(Category cat)
+		{
+			categories[cat.ID] = cat;
+		}
+
+		/// <summary>
+		/// Gets a category from its ID. Attempts to get the category from the race's overrides, or else it falls back to getting the Game System's category with that ID.
+		/// </summary>
+		/// <param name="id">
+		/// The ID of the category to get
+		/// </param>
+		/// <returns>
+		/// The <code>Category</code> with the specified ID, or null if one doesn't exist. 
+		/// </returns>
+		public Category GetCategory(string id)
+		{
+			EnsureFullyLoaded();
+			Category cat = null;
+			categories.TryGetValue(id, out cat);
+			
+			if (cat == null)
+			{
+				cat = GameSystem.GetCategory(id);
+			}
+						
+			return cat;
+		}
+
+		public Category[] Categories
+		{
+			get 
+			{ 
+				EnsureFullyLoaded();
+				Category[] cats;
+				
+				if (!HasCategoryOverrides())
+				{
+					cats = GameSystem.Categories;
+				}
+				else
+				{
+					cats = DictionaryUtils.ToArray<string, Category>(categories);
+				}
+				
+				return cats;
+			}
+		}
+
+		public bool HasCategoryOverrides()
+		{
+			EnsureFullyLoaded();
+			return categories.Count > 0;
+		}
+
+		public void AddEquipmentItem(EquipmentItem item)
+		{
+			//TODO: Throw DuplicateItemException
+			equipment.Add(item.ID, item);
+		}
+
+		public EquipmentItem GetEquipmentItem(string id)
+		{
+			EnsureFullyLoaded();
+			return DictionaryUtils.GetValue(equipment, id);
+		}
+		
+		public List<EquipmentItem> GetEquipmentList()
+		{
+			EnsureFullyLoaded();
+			List<EquipmentItem> items = new List<EquipmentItem>();
+			
+			foreach (EquipmentItem item in equipment.Values)
+			{
+				items.Add(item);
+			}
+			
+			return items;
+		}
+
+		public void AddUnitType(UnitType type)
+		{
+			CacheUnitType(type);
+			unitTypes.Add(type.ID, type);
+		}
+
+		public UnitType[] GetUnitTypes(Category cat)
+		{		
+			EnsureFullyLoaded();
+			BuildUnitTypesByCategoryCache();
+			Dictionary<string, UnitType> unitTypesDictionary;
+			unitTypesByCat.TryGetValue(cat, out unitTypesDictionary);
+			UnitType[] unitTypesArray;
+			
+			if (unitTypesDictionary == null)
+			{
+				unitTypesArray = new UnitType[0];
+			}
+			else
+			{
+				unitTypesArray = DictionaryUtils.ToArray<string, UnitType>(unitTypesDictionary);
+			}
+			
+			return unitTypesArray;
+		}
+
+		private void CacheUnitType(UnitType unit)
+		{
+			BuildUnitTypesByCategoryCache();
+			
+			foreach (Category cat in unit.Categories)
+			{
+				Dictionary<string, UnitType> catUnitTypes = DictionaryUtils.GetValue(unitTypesByCat, cat);
+	
+				if (catUnitTypes == null)
+				{
+					throw new InvalidFileException(String.Format("Unit type {0} with name {1} is a unit of an undefined category ({2})", unit.ID, unit.Name, cat.ID));
+				}
+
+				catUnitTypes.Add(unit.ID, unit);
+			}
+		}
+		
+		private void BuildUnitTypesByCategoryCache()
+		{
+			if (unitTypesByCat == null)
+			{
+				DoBuildUnitTypesByCategoryCache();
+			}
+		}
+
+		private void DoBuildUnitTypesByCategoryCache()
+		{
+			unitTypesByCat = new Dictionary<Category,Dictionary<string,UnitType>>();
+				
+			foreach (Category category in Categories)
+			{ 
+				unitTypesByCat.Add(category, new Dictionary<string, UnitType>());
+			}
+			
+			foreach (UnitType unit in unitTypes.Values)
+			{
+				CacheUnitType(unit);
+			}
+		}
+
+		public UnitType GetUnitType(string id)
+		{
+			EnsureFullyLoaded();
+			return DictionaryUtils.GetValue(unitTypes, id);
+		}
+		
+		public List<Ability> GetAbilityList()
+		{
+			EnsureFullyLoaded();
+			List<Ability> items = new List<Ability>();
+			items.AddRange(abilities.Values);			
+			return items;
+		}
+		
+		public void AddAbility(Ability newAbility)
+		{
+			//TODO: Throw DuplicateItemException
+			abilities.Add(newAbility.ID, newAbility);
+		}
+
+		[Obsolete("Use AddAbility method instead")]
+		public void SetAbilities(Dictionary<string, Ability> newAbilities)
+		{
+			foreach (Ability ability in newAbilities.Values)
+			{
+				AddAbility(ability);
+			}
+		}
+				
+		public Ability GetAbility(string id)
+		{
+			EnsureFullyLoaded();
+			return DictionaryUtils.GetValue(abilities, id);
+		}
+		
+		protected virtual Dictionary<string, UnitType> RaceUnitTypes
+		{
+			get { return RaceRawUnitTypes; }
+			set	{ RaceRawUnitTypes = value; }
+		}
+		
+		protected virtual Dictionary<string, EquipmentItem> RaceEquipment
+		{
+			get { return RaceRawEquipment; }
+			set { RaceRawEquipment = value; }
+		}
+		
+		protected virtual Dictionary<string, Ability> RaceAbilities
+		{
+			get { return RaceRawAbilities; }
+			set { RaceRawAbilities = value; }
+		}
+		
+		protected Dictionary<string, UnitType> RaceRawUnitTypes
+		{
+			get { return unitTypes; }
+			set	{ unitTypes = value; }
+		}
+		
+		protected Dictionary<string, EquipmentItem> RaceRawEquipment
+		{
+			get { return equipment; }
+			set { equipment = value; }
+		}
+		
+		protected Dictionary<string, Ability> RaceRawAbilities
+		{
+			get { return abilities; }
+			set { abilities = value; }
+		}
+		
+		public void AddUnitMemberType(UnitMemberType memberType)
+		{
+			memberTypes[memberType.ID] = memberType;
+		}
+
+		/// <summary>
+		/// Gets a unit member type by its ID.
+		/// </summary>
+		/// <param name="id">
+		/// The ID of the unit member type to get
+		/// </param>
+		/// <returns>
+		/// The <code>UnitMemberType</code> with the specified ID, or null if one doesn't exist. 
+		/// </returns>
+		public UnitMemberType GetUnitMemberType(string id)
+		{
+			EnsureFullyLoaded();
+			return DictionaryUtils.GetValue(memberTypes, id);
+		}
+
+		public UnitMemberType[] UnitMemberTypes
+		{
+			get 
+			{ 
+				EnsureFullyLoaded();
+				return DictionaryUtils.ToArray(memberTypes);
+			}
+		}
+	}
+}