diff api/Objects/UnitEquipmentNumericSelection.cs @ 97:95746083d037

Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts * Add extra "NumericSelection" type so that ratio selections check the absolute value is within their ratio range * Update structure of checking for valid values * Move cost calculation for equipment selection in to abstract class and add abstract method to get "number of items taken" * Handle numeric selection and numeric selection for ratio differently in Unit
author IBBoard <dev@ibboard.co.uk>
date Sun, 09 Aug 2009 12:02:35 +0000
parents ced5a18d9f52
children f7b9423c2a5a
line wrap: on
line diff
--- a/api/Objects/UnitEquipmentNumericSelection.cs	Sun Aug 09 11:09:12 2009 +0000
+++ b/api/Objects/UnitEquipmentNumericSelection.cs	Sun Aug 09 12:02:35 2009 +0000
@@ -6,6 +6,9 @@
 
 namespace IBBoard.WarFoundry.API.Objects
 {	
+	/// <summary>
+	/// An object to hold the selection of a unit's equipment where the selection was made as an absolute number
+	/// </summary>
 	public class UnitEquipmentNumericSelection : AbstractUnitEquipmentItemSelection
 	{	
 		public UnitEquipmentNumericSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount)
@@ -15,23 +18,36 @@
 		public UnitEquipmentNumericSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, item.MinNumber)
 		{
 		}
-		
-		public override double TotalCost
+					
+		public override int NumberTaken
 		{
 			get
 			{
-				return CalculateAmount() * EquipmentItem.Cost;
+				return (AmountTaken == WarFoundryCore.INFINITY ? EquipmentForUnit.Size : (int) AmountTaken);
 			}
 		}
-					
-		private double CalculateAmount()
-		{
-			return (AmountTaken == WarFoundryCore.INFINITY ? EquipmentForUnit.Size : AmountTaken);
-		}
 		
-		protected override bool IsValidValue (double newValue)
+		protected bool IsWholeNumber(double newValue)
 		{
 			return newValue == Math.Round(newValue);
 		}
+		
+		protected override bool IsInRange(double newValue)
+		{
+			bool isInRange = IsWholeNumber(newValue);
+			
+			if (newValue == WarFoundryCore.INFINITY)
+			{
+				isInRange = (EquipmentItem.MaxNumber == WarFoundryCore.INFINITY);
+			}
+			else if (isInRange)
+			{
+				int minLimit = (EquipmentItem.MinNumber == WarFoundryCore.INFINITY ? EquipmentForUnit.Size : EquipmentItem.MinNumber);
+				int maxLimit = (EquipmentItem.MaxNumber == WarFoundryCore.INFINITY ? EquipmentForUnit.Size : EquipmentItem.MaxNumber);
+				isInRange = (minLimit <= newValue) && (newValue <= maxLimit);
+			}
+			
+			return isInRange;
+		}
 	}
 }