Mercurial > repos > IBDev-IBBoard.WarFoundry.API
diff api/Factories/Xml/WarFoundryXmlRaceFactory.cs @ 252:a54da5a8b5bb
Re #268: Restructure stats for re-use
* Add "Member Type" class
* Add member type setting and getting to Race
* Load member types from XML files
* Make unit type pull stat line from stats or first member type, or fall back to a blank stat line
* Change Stats object to initialise blank values
* Change schema
* Make stats optional
* Add member type list to race
* Add optional member type references to units
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 25 Apr 2010 15:07:08 +0000 |
parents | 91ee6259677f |
children | 435eb28b4549 |
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--- a/api/Factories/Xml/WarFoundryXmlRaceFactory.cs Fri Apr 23 20:00:06 2010 +0000 +++ b/api/Factories/Xml/WarFoundryXmlRaceFactory.cs Sun Apr 25 15:07:08 2010 +0000 @@ -81,6 +81,11 @@ { CreateAbilityFromElement(node, race); } + + foreach (XmlElement node in WarFoundryXmlFactoryUtils.SelectNodes(extraData, "/race:race/race:memberTypes/race:memberType")) + { + CreateMemberTypeFromElement(node, race); + } foreach (XmlElement node in WarFoundryXmlFactoryUtils.SelectNodes(extraData, "/race:race/race:units/race:unit")) { @@ -165,8 +170,21 @@ type.MainCategory = cat; XmlElement statsElement = WarFoundryXmlFactoryUtils.SelectSingleElement(elem, "race:stats"); - Stats unitStats = ParseUnitStats(statsElement, type.GameSystem); - type.SetUnitStats(unitStats); + + if (statsElement!=null) + { + Stats unitStats = ParseUnitStats(statsElement, type.GameSystem); + type.SetUnitStats(unitStats); + } + + XmlNodeList unitMemberReferences = WarFoundryXmlFactoryUtils.SelectNodes(elem, "race:unitMembers/race:unitMember"); + + foreach (XmlElement unitMemberRef in unitMemberReferences) + { + string typeID = unitMemberRef.GetAttribute("typeID"); + UnitMemberType unitMemberType = type.Race.GetUnitMemberType(typeID); + type.AddUnitMemberType(unitMemberType); + } } private void LoadEquipmentSlotsForUnitType(XmlElement elem, UnitType type) @@ -388,6 +406,11 @@ private Stats ParseUnitStats(XmlElement elem, GameSystem system) { + if (elem == null) + { + return null; + } + String statsID = elem.GetAttribute("statSet"); SystemStats statsSet; @@ -467,6 +490,13 @@ ability.Description = (node == null) ? "" : node.InnerText; race.AddAbility(ability); return ability; + } + + private void CreateMemberTypeFromElement(XmlElement elem, Race race) + { + Stats stats = ParseUnitStats(WarFoundryXmlFactoryUtils.SelectSingleElement(elem, "race:stats"), race.GameSystem); + UnitMemberType unitMemberType = new UnitMemberType(elem.GetAttribute("id"), elem.GetAttribute("name"), stats); + race.AddUnitMemberType(unitMemberType); } } }