Mercurial > repos > IBDev-IBBoard.WarFoundry.API
diff api/Objects/Category.cs @ 12:ac232763858b
Re #9 - Make WarFoundry API use smaller methods
* Obselete old Category and UnitType constructors and add minimal constructors
* Add setters to properties where needed
* Add value sanity checking to Category and UnitType
* Set default values for percentages, choices and points for Category
* Make XML factory use new constructor and setter properties
* Add DuplicateItemException to project file
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 18 Jan 2009 20:52:29 +0000 |
parents | 613bc5eaac59 |
children | 306558904c2a |
line wrap: on
line diff
--- a/api/Objects/Category.cs Sun Jan 18 16:24:03 2009 +0000 +++ b/api/Objects/Category.cs Sun Jan 18 20:52:29 2009 +0000 @@ -1,5 +1,6 @@ using System; using System.Xml; +using IBBoard.Logging; namespace IBBoard.WarFoundry.API.Objects { @@ -8,18 +9,31 @@ /// </summary> public class Category : WarFoundryObject { - private int minPts, maxPts, minPc, maxPc, minChoice, maxChoice, baseVal, incVal, incAmount; - /*private GameSystem system;*/ - + private int minPts = 0; + private int maxPts = -1; + private int minPc = 0; + private int maxPc = 100; + private int minChoice = 0; + private int maxChoice = -1; + private int baseVal = 0; + private int incVal = 0; + private int incAmount = 0; + + + public Category(string id, string name) : base(id, name) + { + } + + [Obsolete("Use the two argument constructor and the appropriate 'set' methods")] public Category(string id, string name, int minPoints, int maxPoints, int minPercent, int maxPercent, int minChoices, int maxChoices, int baseValue, int incrementValue, int incrementAmount) : base(id, name) { - minPts = minPoints; - maxPts = maxPoints; - minPc = minPercent; - maxPc = maxPercent; - baseVal = baseValue; - incVal = incrementValue; - incAmount = incrementAmount; + MinimumPoints = minPoints; + MaximumPoints = maxPoints; + MinimumPercentage = minPercent; + MaximumPercentage = maxPercent; + BaseValue = baseValue; + IncrementValue = incrementValue; + IncrementAmount = incrementAmount; } protected override string DefaultName() @@ -30,55 +44,118 @@ public int MinimumPoints { get { return minPts; } - set { minPts = value; } + set + { + minPts = (value >= 0 ? value : 0); + CheckMinimumPoints(); + } } public int MaximumPoints { get { return maxPts; } - set { maxPts = value; } + set + { + maxPts = (value >= -1 ? value : -1); + CheckMinimumPoints(); + } + } + + private void CheckMinimumPoints() + { + if (MinimumPoints > MaximumPoints && MaximumPoints!=-1) + { + MinimumPoints = MaximumPoints; + LogNotifier.WarnFormat(GetType(), "Category {0} ({1}) had a minimum points limit greater than its maximum points limit.", Name, ID); + } } public int MinimumPercentage { get { return minPc; } - set { minPc = value; } + set + { + minPc = (value >= 0 ? value : 0); + CheckMinimumPercentage(); + } } public int MaximumPercentage { get { return maxPc; } - set { maxPc = value; } + set + { + if (value < 0) + { + maxPc = 0; + } + else if (value > 100) + { + maxPc = 100; + } + else + { + maxPc = value; + } + + CheckMinimumPercentage(); + } + } + + private void CheckMinimumPercentage() + { + if (MinimumPercentage > MaximumPercentage) + { + MinimumPercentage = MaximumPercentage; + LogNotifier.WarnFormat(GetType(), "Category {0} ({1}) had a minimum percentage limit greater than its maximum percentage limit.", Name, ID); + } } public int MinimumChoices { get { return minChoice; } - set { minChoice = value; } + set + { + minChoice = (value >= 0 ? value : 0); + CheckMinimumChoices(); + } } public int MaximumChoices { get { return maxChoice; } - set { maxChoice = value; } + set + { + maxChoice = (value >= -1 ? value : -1); + CheckMinimumChoices(); + } + } + + private void CheckMinimumChoices() + { + if (MinimumPercentage > MaximumPercentage && MaximumPercentage!=-1) + { + MinimumPercentage = MaximumPercentage; + LogNotifier.WarnFormat(GetType(), "Category {0} ({1}) had a minimum number of choices greater than its maximum number of choices.", Name, ID); + } } public int BaseValue { get { return baseVal; } - set { baseVal = value; } + set { baseVal = (value >= 0 ? value : 0); } } public int IncrementValue { get { return incVal; } - set { incVal = value; } + set { incVal = (value >= 0 ? value : 0); } } public int IncrementAmount { get { return incAmount; } - set { incAmount = value; } + set { incAmount = (value >= 0 ? value : 0); } } } }