Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view API/Commands/AbstractReplaceUnitEquipmentCommand.cs @ 496:00d6cf940c3c
Re #420: Saved army does not save "contained" structure
* Add loading of nesting from .army files
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 01 Sep 2012 15:28:26 +0100 |
parents | 3c4a6403a88c |
children |
line wrap: on
line source
// This file (AbstractReplaceUnitEquipmentCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Commands { /// <summary> /// An abstract implementation of the core method for replacing one equipment item with another /// </summary> public abstract class AbstractReplaceUnitEquipmentCommand : Command { private SetUnitEquipmentNumericAmountCommand removeOldCommand; private AbstractSetUnitEquipmentAmountCommand addNewCommand; public AbstractReplaceUnitEquipmentCommand(Unit unit, UnitEquipmentItem oldItem, AbstractSetUnitEquipmentAmountCommand addNewEquipmentCommand) { //We can get away with a numeric amount here even if it is a ratio item because we're setting it to 0 removeOldCommand = new SetUnitEquipmentNumericAmountCommand(unit, oldItem, 0); addNewCommand = addNewEquipmentCommand; } public override bool CanExecute() { return removeOldCommand.CanExecute() && addNewCommand.CanExecute(); } public override string Description { get { return Translation.GetTranslation("replaceUnitEquipmentCommandDescription", "replace {0} with {1} for {2}", removeOldCommand.EquipItem.Name, addNewCommand.EquipItem.Name, removeOldCommand.Unit.Name); } } public override string UndoDescription { get { return Translation.GetTranslation("replaceUnitEquipmentCommandUndoDescription", "replace {0} with {1} for {2}", addNewCommand.EquipItem.Name, removeOldCommand.EquipItem.Name, removeOldCommand.Unit.Name); } } public override bool Execute() { this.Redo(); return true; } public override void Redo() { removeOldCommand.Redo(); addNewCommand.Redo(); } public override void Undo() { addNewCommand.Undo(); removeOldCommand.Undo(); } public override string Name { get { return "Replace required equipment"; } } } }