view api/Commands/RemoveUnitCommand.cs @ 14:0770e5cbba7c

Closes #21 - File loading in order * Reworked LoadFiles to smaller methods for readability (also re #10) and structure * Now determine expected load return before loading then load all "expected GameSystem" before "expected Race" * Make "can load as race/game system/army" methods public in interface Re #22 - Get errored file loading * Created FileLoadFailure class and made LoadFiles return a list of them Also * Some code cleanup * Change to DictionaryUtils calls
author IBBoard <dev@ibboard.co.uk>
date Sun, 25 Jan 2009 14:03:20 +0000
parents 520818033bb6
children 306558904c2a
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using System;
using IBBoard.Commands;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Commands
{
	/// <summary>
	/// Summary description for RemoveUnitCommand.
	/// </summary>
	public class RemoveUnitCommand : Command
	{
		private Unit unit;
		private ArmyCategory cat;

		public RemoveUnitCommand(Unit toRemove)
		{
			unit = toRemove;
			cat = unit.Category;
		}

		public override bool CanExecute()
		{
			return (unit!=null);
		}

		public override string Description
		{
			get { return "Remove an existing unit from the army"; }
		}

		public override string UndoDescription
		{
			get { return "Replace a removed unit"; }
		}

		public override bool Execute()
		{
			this.Redo();
			return true;
		}

		public override void Redo()
		{
			cat.RemoveUnit(unit);
		}

		public override void Undo()
		{
			cat.AddUnit(unit);
		}

		public override string Name
		{
			get { return "Remove unit"; }
		}
	}
}