Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Commands/RemoveUnitCommand.cs @ 14:0770e5cbba7c
Closes #21 - File loading in order
* Reworked LoadFiles to smaller methods for readability (also re #10) and structure
* Now determine expected load return before loading then load all "expected GameSystem" before "expected Race"
* Make "can load as race/game system/army" methods public in interface
Re #22 - Get errored file loading
* Created FileLoadFailure class and made LoadFiles return a list of them
Also
* Some code cleanup
* Change to DictionaryUtils calls
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 25 Jan 2009 14:03:20 +0000 |
parents | 520818033bb6 |
children | 306558904c2a |
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using System; using IBBoard.Commands; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Commands { /// <summary> /// Summary description for RemoveUnitCommand. /// </summary> public class RemoveUnitCommand : Command { private Unit unit; private ArmyCategory cat; public RemoveUnitCommand(Unit toRemove) { unit = toRemove; cat = unit.Category; } public override bool CanExecute() { return (unit!=null); } public override string Description { get { return "Remove an existing unit from the army"; } } public override string UndoDescription { get { return "Replace a removed unit"; } } public override bool Execute() { this.Redo(); return true; } public override void Redo() { cat.RemoveUnit(unit); } public override void Undo() { cat.AddUnit(unit); } public override string Name { get { return "Remove unit"; } } } }