view api/Commands/SetUnitEquipmentAmountCommand.cs @ 14:0770e5cbba7c

Closes #21 - File loading in order * Reworked LoadFiles to smaller methods for readability (also re #10) and structure * Now determine expected load return before loading then load all "expected GameSystem" before "expected Race" * Make "can load as race/game system/army" methods public in interface Re #22 - Get errored file loading * Created FileLoadFailure class and made LoadFiles return a list of them Also * Some code cleanup * Change to DictionaryUtils calls
author IBBoard <dev@ibboard.co.uk>
date Sun, 25 Jan 2009 14:03:20 +0000
parents 520818033bb6
children 306558904c2a
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using System;
using IBBoard.Commands;
using IBBoard.Lang;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Commands
{
	/// <summary>
	/// Summary description for SetUnitEquipmentAmountCommand.
	/// </summary>
	public class SetUnitEquipmentAmountCommand : Command
	{
		private Unit unit;
		private EquipmentItem equip;
		private float newAmount, oldAmount;
		
		public SetUnitEquipmentAmountCommand(Unit unit, EquipmentItem item, float amount)
		{
			this.unit = unit;
			equip = item;
			newAmount = amount;
			oldAmount = unit.GetEquipmentAmount(equip.ID);
		}

		public override bool CanExecute()
		{
			return (unit!=null && equip!=null);
		}

		public override string Description
		{
			get { return "Set "+StringManipulation.CutToLength(equip.Name, 20)+" amount for "+StringManipulation.CutToLength(unit.Name, 20)+" to "+UnitEquipmentItemObj.FormatEquipmentAmount(equip, newAmount); }
		}

		public override string UndoDescription
		{
			get { return "Set "+StringManipulation.CutToLength(equip.Name, 20)+" amount for "+StringManipulation.CutToLength(unit.Name, 20)+" to "+UnitEquipmentItemObj.FormatEquipmentAmount(equip, oldAmount); }
		}

		public override bool Execute()
		{
			this.Redo();
			return true;
		}

		public override void Redo()
		{
			unit.SetEquipmentAmount(equip.ID, newAmount);
		}

		public override void Undo()
		{
			unit.SetEquipmentAmount(equip.ID, oldAmount);
		}

		public override string Name
		{
			get { return "Set equipment amount"; }
		}

		public EquipmentItem EquipItem
		{
			get { return equip; }
		}

		public Unit Unit
		{
			get { return unit; }
		}
	}
}