Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Commands/SetUnitEquipmentAmountCommand.cs @ 14:0770e5cbba7c
Closes #21 - File loading in order
* Reworked LoadFiles to smaller methods for readability (also re #10) and structure
* Now determine expected load return before loading then load all "expected GameSystem" before "expected Race"
* Make "can load as race/game system/army" methods public in interface
Re #22 - Get errored file loading
* Created FileLoadFailure class and made LoadFiles return a list of them
Also
* Some code cleanup
* Change to DictionaryUtils calls
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 25 Jan 2009 14:03:20 +0000 |
parents | 520818033bb6 |
children | 306558904c2a |
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using System; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Commands { /// <summary> /// Summary description for SetUnitEquipmentAmountCommand. /// </summary> public class SetUnitEquipmentAmountCommand : Command { private Unit unit; private EquipmentItem equip; private float newAmount, oldAmount; public SetUnitEquipmentAmountCommand(Unit unit, EquipmentItem item, float amount) { this.unit = unit; equip = item; newAmount = amount; oldAmount = unit.GetEquipmentAmount(equip.ID); } public override bool CanExecute() { return (unit!=null && equip!=null); } public override string Description { get { return "Set "+StringManipulation.CutToLength(equip.Name, 20)+" amount for "+StringManipulation.CutToLength(unit.Name, 20)+" to "+UnitEquipmentItemObj.FormatEquipmentAmount(equip, newAmount); } } public override string UndoDescription { get { return "Set "+StringManipulation.CutToLength(equip.Name, 20)+" amount for "+StringManipulation.CutToLength(unit.Name, 20)+" to "+UnitEquipmentItemObj.FormatEquipmentAmount(equip, oldAmount); } } public override bool Execute() { this.Redo(); return true; } public override void Redo() { unit.SetEquipmentAmount(equip.ID, newAmount); } public override void Undo() { unit.SetEquipmentAmount(equip.ID, oldAmount); } public override string Name { get { return "Set equipment amount"; } } public EquipmentItem EquipItem { get { return equip; } } public Unit Unit { get { return unit; } } } }