view api/Objects/EquipmentItem.cs @ 6:150a5669cd7b

Re #9 - more granular loading * Remove SystemStatsSet class so that other classes don't know the internals of how GameSystem stores its stats (cleaner code principle) * Make XML loader each stats set and add to the game system * Add methods to GameSystem to remove use of SystemStatsSet and hide internal handling * Add methods to add SystemStats to GameSystem
author IBBoard <dev@ibboard.co.uk>
date Sun, 04 Jan 2009 12:13:59 +0000
parents 520818033bb6
children 306558904c2a
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line source

using System;
using System.Xml;

namespace IBBoard.WarFoundry.API.Objects
{
	/// <summary>
	/// Summary description for EquipmentItem.
	/// </summary>
	public class EquipmentItem : WarFoundryObject
	{
		private float cost, min, max;
		private ArmourType armourType;
		private Race equipForRace;

		public EquipmentItem(string id, string name, float itemCost, float minimum, float maximum, ArmourType itemArmourType, Race race) : base(id, name)
		{
			cost = itemCost;
			min = minimum;
			max = maximum;
			armourType = itemArmourType;
			equipForRace = race;
		}

		public bool IsRatioLimit
		{
			get { return ((MaxNumber < 1 && MaxNumber > 0) || (MaxNumber == 1 && MinNumber > 0)); }
		}

		public float MinNumber
		{
			get { return min; }
			set 
			{
				min = (value >= 0 || value == -1) ? value : 0; 

				if (MaxNumber != -1 && min > MaxNumber)
				{
					MaxNumber = min;
				}
			}
		}

		public float MaxNumber
		{
			get { return max; }
			set 
			{
				max = (value > 0 || value == -1) ? value : -1; 

				if (max != -1 && MinNumber > max)
				{
					MinNumber = max;
				}
			}
		}

		public ArmourType ItemArmourType
		{
			get { return armourType; }
			set { armourType = value; }
		}

		public float Cost
		{
			get { return cost; }
			set { cost = value; }
		}
		
		public Race EquipmentForRace
		{
			get { return equipForRace; }
		}

		public bool CanBeUsedWithItem(EquipmentItem item)
		{
			return CanBeUsedWithArmourType(item.ItemArmourType);
		}

		public bool CanBeUsedWithArmourType(ArmourType otherItemType)
		{
			return (this.ItemArmourType & otherItemType) == 0;
		}
	}
}