Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Objects/UnitEquipmentNumericSelection.cs @ 299:25c47b7ecc99
Re #99: added points name system to GameSystem
author | snowblizz |
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date | Mon, 24 Jan 2011 16:42:43 +0000 |
parents | dce340f9cedc |
children | 92d10b06ab0f |
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// This file (UnitEquipmentNumericSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// An object to hold the selection of a unit's equipment where the selection was made as an absolute number /// </summary> public class UnitEquipmentNumericSelection : AbstractUnitEquipmentItemSelection { public UnitEquipmentNumericSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) { } public UnitEquipmentNumericSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, item.MinLimit.GetLimit(unit.Size)) { } public override int NumberTaken { get { return (int) AmountTaken; } } protected bool IsWholeNumber(double newValue) { return newValue == Math.Round(newValue); } protected override bool IsValidValue (double newValue) { return base.IsValidValue(newValue) && IsWholeNumber(newValue); } [Obsolete("Implementation is down to the UI")] public override string GetEquipmentAmountString () { return GetEquipmentAmountString(AmountTaken); } [Obsolete("Implementation is down to the UI")] public static string GetEquipmentAmountString(double amount) { return amount.ToString(); } } }