Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Objects/UnitEquipmentRatioSelection.cs @ 299:25c47b7ecc99
Re #99: added points name system to GameSystem
author | snowblizz |
---|---|
date | Mon, 24 Jan 2011 16:42:43 +0000 |
parents | ece26f6a62f3 |
children | 92d10b06ab0f |
line wrap: on
line source
// This file (UnitEquipmentRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.CustomMath; using IBBoard.Limits; using IBBoard.WarFoundry.API.Util; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// An object to hold the selection of a unit's equipment where the selection was made as a percentage or ratio /// of the total size of the unit /// </summary> public class UnitEquipmentRatioSelection : AbstractUnitEquipmentItemSelection { public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) { } public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, ((IPercentageLimit)item.MinLimit).Percentage) { } public override int NumberTaken { get { return CalculateNumberTaken (EquipmentForUnit, EquipmentItem, AmountTaken); } } internal static int CalculateNumberTaken (Unit unit, UnitEquipmentItem item, double ratioTaken) { double exactNumberTaken = (ratioTaken / 100) * unit.Size; int wholeNumberTaken = (int)IBBMath.Round (exactNumberTaken, item.RoundNumberUp); int maxTaken = UnitEquipmentUtil.GetMaxEquipmentCount (unit, item); int minTaken = UnitEquipmentUtil.GetMinEquipmentCount (unit, item); return Math.Min (Math.Max (wholeNumberTaken, minTaken), maxTaken); } [Obsolete("Implementation is down to the UI")] public override string GetEquipmentAmountString () { return GetEquipmentAmountString(AmountTaken); } [Obsolete("Implementation is down to the UI")] public static string GetEquipmentAmountString(double amount) { string amountString; if (amount == 100) { amountString = "all"; } else { amountString = amount + "%"; } return amountString; } } }