view IBBoard.WarFoundry.API-Droid.csproj @ 499:2fc99446f9c9 default tip

Add initial structure for categories of equipment
author IBBoard <dev@ibboard.co.uk>
date Sun, 16 Oct 2016 20:26:44 +0100
parents 51123a620455
children
line wrap: on
line source

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>10.0.0</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{D7BA8D6F-5389-415E-A326-46DE87D4E0AD}</ProjectGuid>
    <ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <OutputType>Library</OutputType>
    <RootNamespace>IBBoard.WarFoundry</RootNamespace>
    <MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
    <MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
    <AssemblyName>IBBoard.WarFoundry.API-Droid</AssemblyName>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug</OutputPath>
    <DefineConstants>DEBUG;</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <ConsolePause>false</ConsolePause>
    <AndroidLinkMode>None</AndroidLinkMode>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>none</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release</OutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
    <ConsolePause>false</ConsolePause>
    <AndroidLinkMode>SdkOnly</AndroidLinkMode>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Xml" />
    <Reference Include="System.Core" />
    <Reference Include="Mono.Android" />
  </ItemGroup>
  <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
  <ItemGroup>
    <Compile Include="API\Commands\AbstractReplaceUnitEquipmentCommand.cs" />
    <Compile Include="API\Commands\AbstractSetUnitEquipmentAmountCommand.cs" />
    <Compile Include="API\Commands\CreateAndAddUnitCommand.cs" />
    <Compile Include="API\Commands\EditArmyCommand.cs" />
    <Compile Include="API\Commands\RemoveUnitCommand.cs" />
    <Compile Include="API\Commands\ReplaceUnitEquipmentWithNumericAmountItemCommand.cs" />
    <Compile Include="API\Commands\ReplaceUnitEquipmentWithRatioAmountItemCommand.cs" />
    <Compile Include="API\Commands\SetNameCommand.cs" />
    <Compile Include="API\Commands\SetUnitEquipmentNumericAmountCommand.cs" />
    <Compile Include="API\Commands\SetUnitEquipmentRatioAmountCommand.cs" />
    <Compile Include="API\Commands\SetUnitSizeCommand.cs" />
    <Compile Include="API\Exporters\IWarFoundryExporter.cs" />
    <Compile Include="API\Exporters\WarFoundryHtmlExporter.cs" />
    <Compile Include="API\Exporters\WarFoundryXMLWithXSLExporter.cs" />
    <Compile Include="API\Factories\Requirement\InvalidRequirementException.cs" />
    <Compile Include="API\Factories\Requirement\IRequirementFactory.cs" />
    <Compile Include="API\Factories\Requirement\UnitRequiresAtLeastNUnitsRequirementFactory.cs" />
    <Compile Include="API\Factories\Requirement\UnitRequiresNoMoreThanNOfUnitTypeRequirementFactory.cs" />
    <Compile Include="API\Factories\Requirement\UnitRequiresNUnitsForMUnitsRequirementFactory.cs" />
    <Compile Include="API\Factories\Xml\Zip\StringZipEntrySource.cs" />
    <Compile Include="API\Factories\Xml\CategoryLoader.cs" />
    <Compile Include="API\Factories\Xml\WarFoundryXmlArmyFactory.cs" />
    <Compile Include="API\Factories\Xml\WarFoundryXmlArmyParser.cs" />
    <Compile Include="API\Factories\Xml\WarFoundryXmlElementName.cs" />
    <Compile Include="API\Factories\Xml\WarFoundryXmlFactory.cs" />
    <Compile Include="API\Factories\Xml\WarFoundryXmlFactoryUtils.cs" />
    <Compile Include="API\Factories\Xml\WarFoundryXmlGameSystemFactory.cs" />
    <Compile Include="API\Factories\Xml\WarFoundryXmlLimitParser.cs" />
    <Compile Include="API\Factories\Xml\WarFoundryXmlRaceFactory.cs" />
    <Compile Include="API\Factories\AbstractNativeWarFoundryFactory.cs" />
    <Compile Include="API\Factories\AbstractNonNativeFileExtensionWarFoundryFactory.cs" />
    <Compile Include="API\Factories\AbstractNonNativeWarFoundryFactory.cs" />
    <Compile Include="API\Factories\AbstractWarFoundryFactory.cs" />
    <Compile Include="API\Factories\DummyWarFoundryFactory.cs" />
    <Compile Include="API\Factories\INativeWarFoundryFactory.cs" />
    <Compile Include="API\Factories\INonNativeWarFoundryFactory.cs" />
    <Compile Include="API\Factories\IRaceFactory.cs" />
    <Compile Include="API\Factories\IWarFoundryFactory.cs" />
    <Compile Include="API\Factories\RequiredDataMissingException.cs" />
    <Compile Include="API\Objects\Requirement\Context\AddingContext.cs" />
    <Compile Include="API\Objects\Requirement\Context\AddingToParentContext.cs" />
    <Compile Include="API\Objects\Requirement\AbstractUnitRequirement.cs" />
    <Compile Include="API\Objects\Requirement\IRequirement.cs" />
    <Compile Include="API\Objects\Requirement\RaceRequiresAtLeastNUnitsRequirement.cs" />
    <Compile Include="API\Objects\Requirement\RaceRequiresNoMoreThanNUnitsRequirement.cs" />
    <Compile Include="API\Objects\Requirement\RequirementHandler.cs" />
    <Compile Include="API\Objects\Requirement\RequiresAtLeastNUnitsRequirement.cs" />
    <Compile Include="API\Objects\Requirement\RequiresNoMoreThanNOfUnitTypeRequirement.cs" />
    <Compile Include="API\Objects\Requirement\RequiresNUnitsForMObjectsRequirement.cs" />
    <Compile Include="API\Objects\Requirement\UnitCountRequirementData.cs" />
    <Compile Include="API\Objects\Requirement\UnitRequiresAtLeastNUnitsRequirement.cs" />
    <Compile Include="API\Objects\Requirement\UnitRequiresNoMoreThanNOfUnitTypeRequirement.cs" />
    <Compile Include="API\Objects\Requirement\UnitRequiresNUnitsForMUnitsRequirement.cs" />
    <Compile Include="API\Objects\Requirement\Validation.cs" />
    <Compile Include="API\Objects\Ability.cs" />
    <Compile Include="API\Objects\AbstractUnitEquipmentItemSelection.cs" />
    <Compile Include="API\Objects\Army.cs" />
    <Compile Include="API\Objects\ArmyCategory.cs" />
    <Compile Include="API\Objects\Category.cs" />
    <Compile Include="API\Objects\CompositeEquipmentItem.cs" />
    <Compile Include="API\Objects\DuplicateItemException.cs" />
    <Compile Include="API\Objects\EquipmentItem.cs" />
    <Compile Include="API\Objects\GameSystem.cs" />
    <Compile Include="API\Objects\ICostedWarFoundryObject.cs" />
    <Compile Include="API\Objects\InvalidContainershipException.cs" />
    <Compile Include="API\Objects\IWarFoundryNativeSourceObject.cs" />
    <Compile Include="API\Objects\IWarFoundryObject.cs" />
    <Compile Include="API\Objects\IWarFoundryStagedLoadObject.cs" />
    <Compile Include="API\Objects\Race.cs" />
    <Compile Include="API\Objects\Stat.cs" />
    <Compile Include="API\Objects\Stats.cs" />
    <Compile Include="API\Objects\StatSlot.cs" />
    <Compile Include="API\Objects\SystemStats.cs" />
    <Compile Include="API\Objects\Unit.cs" />
    <Compile Include="API\Objects\UnitEquipmentItem.cs" />
    <Compile Include="API\Objects\UnitEquipmentNumericSelection.cs" />
    <Compile Include="API\Objects\UnitEquipmentRatioSelection.cs" />
    <Compile Include="API\Objects\UnitMemberType.cs" />
    <Compile Include="API\Objects\UnitType.cs" />
    <Compile Include="API\Objects\WarFoundryLoadedObject.cs" />
    <Compile Include="API\Objects\WarFoundryObject.cs" />
    <Compile Include="API\Objects\WarFoundryStagedLoadingObject.cs" />
    <Compile Include="API\Savers\Xml\WarFoundryXmlArmySaver.cs" />
    <Compile Include="API\Savers\Xml\WarFoundryXmlFileSaver.cs" />
    <Compile Include="API\Savers\Xml\WarFoundryXmlGameSystemSaver.cs" />
    <Compile Include="API\Savers\IWarFoundryFileSaver.cs" />
    <Compile Include="API\Savers\WarFoundrySaver.cs" />
    <Compile Include="API\Util\UnitEquipmentUtil.cs" />
    <Compile Include="API\AbstractWarFoundryLoader.cs" />
    <Compile Include="API\DefaultWarFoundryLoader.cs" />
    <Compile Include="API\Delegates.cs" />
    <Compile Include="API\FileLoadFailure.cs" />
    <Compile Include="API\WarFoundryCore.cs" />
    <Compile Include="API\WarFoundryHacks.cs" />
    <Compile Include="API\WarFoundryLoader.cs" />
    <Compile Include="AssemblyInfo.cs" />
    <Compile Include="API\Loading\ILoadableObject.cs" />
    <Compile Include="API\Loading\ILoadableObjectSource.cs" />
    <Compile Include="API\Loading\LoadableFileObject.cs" />
    <Compile Include="API\Loading\LoadableObjectSourceDirectory.cs" />
    <Compile Include="API\Loading\LoadableObjectSourceResourceSet.cs" />
    <Compile Include="API\Loading\LoadableResourceObject.cs" />
    <Compile Include="API\Factories\Requirement\UnitRequiresNParentModelsForMUnitsRequirementFactory.cs" />
    <Compile Include="API\Objects\Requirement\UnitRequiresNParentModelsForMUnitsRequirement.cs" />
    <Compile Include="API\Objects\Requirement\Context\NullAddingContext.cs" />
    <Compile Include="API\Objects\EquipmentCategory.cs" />
  </ItemGroup>
  <ItemGroup>
    <None Include="app.config" />
    <None Include="COPYING">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\IBBoard\IBBoard-Droid.csproj">
      <Project>{A68B7155-DC24-44F7-9AA2-F0DA9229FB6C}</Project>
      <Name>IBBoard-Droid</Name>
    </ProjectReference>
    <ProjectReference Include="..\SharpZipLib\SharpZipLib-Droid.csproj">
      <Project>{AFDBA0BA-291C-4296-8C25-EEAB18F6B94F}</Project>
      <Name>SharpZipLib-Droid</Name>
    </ProjectReference>
  </ItemGroup>
  <ProjectExtensions>
    <MonoDevelop>
      <Properties>
        <Policies>
          <DotNetNamingPolicy DirectoryNamespaceAssociation="PrefixedHierarchical" ResourceNamePolicy="FileFormatDefault" />
        </Policies>
      </Properties>
    </MonoDevelop>
  </ProjectExtensions>
  <ItemGroup>
    <EmbeddedResource Include="schemas\army.xsd" />
    <EmbeddedResource Include="schemas\race.xsd" />
    <EmbeddedResource Include="schemas\system.xsd" />
    <EmbeddedResource Include="schemas\warfoundry-cats.xsd" />
    <EmbeddedResource Include="schemas\warfoundry-core.xsd" />
    <EmbeddedResource Include="schemas\xhtml1-strict.dtd" />
    <EmbeddedResource Include="schemas\xhtml-lat1.ent" />
    <EmbeddedResource Include="schemas\xhtml-special.ent" />
    <EmbeddedResource Include="schemas\xhtml-symbol.ent" />
    <EmbeddedResource Include="data\SampleSystem.system" />
    <EmbeddedResource Include="data\Empire.race" />
    <EmbeddedResource Include="xsl\default_html.xsl" />
    <EmbeddedResource Include="xsl\unitcard.xsl" />
  </ItemGroup>
</Project>