Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view IBBoard.WarFoundry.API-Droid.csproj @ 499:2fc99446f9c9 default tip
Add initial structure for categories of equipment
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 16 Oct 2016 20:26:44 +0100 |
parents | 51123a620455 |
children |
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<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>10.0.0</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{D7BA8D6F-5389-415E-A326-46DE87D4E0AD}</ProjectGuid> <ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> <OutputType>Library</OutputType> <RootNamespace>IBBoard.WarFoundry</RootNamespace> <MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix> <MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix> <AssemblyName>IBBoard.WarFoundry.API-Droid</AssemblyName> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>bin\Debug</OutputPath> <DefineConstants>DEBUG;</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <ConsolePause>false</ConsolePause> <AndroidLinkMode>None</AndroidLinkMode> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>none</DebugType> <Optimize>true</Optimize> <OutputPath>bin\Release</OutputPath> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <AndroidUseSharedRuntime>false</AndroidUseSharedRuntime> <ConsolePause>false</ConsolePause> <AndroidLinkMode>SdkOnly</AndroidLinkMode> </PropertyGroup> <ItemGroup> <Reference Include="System" /> <Reference Include="System.Xml" /> <Reference Include="System.Core" /> <Reference Include="Mono.Android" /> </ItemGroup> <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" /> <ItemGroup> <Compile Include="API\Commands\AbstractReplaceUnitEquipmentCommand.cs" /> <Compile Include="API\Commands\AbstractSetUnitEquipmentAmountCommand.cs" /> <Compile Include="API\Commands\CreateAndAddUnitCommand.cs" /> <Compile Include="API\Commands\EditArmyCommand.cs" /> <Compile Include="API\Commands\RemoveUnitCommand.cs" /> <Compile Include="API\Commands\ReplaceUnitEquipmentWithNumericAmountItemCommand.cs" /> <Compile Include="API\Commands\ReplaceUnitEquipmentWithRatioAmountItemCommand.cs" /> <Compile Include="API\Commands\SetNameCommand.cs" /> <Compile Include="API\Commands\SetUnitEquipmentNumericAmountCommand.cs" /> <Compile Include="API\Commands\SetUnitEquipmentRatioAmountCommand.cs" /> <Compile Include="API\Commands\SetUnitSizeCommand.cs" /> <Compile Include="API\Exporters\IWarFoundryExporter.cs" /> <Compile Include="API\Exporters\WarFoundryHtmlExporter.cs" /> <Compile Include="API\Exporters\WarFoundryXMLWithXSLExporter.cs" /> <Compile Include="API\Factories\Requirement\InvalidRequirementException.cs" /> <Compile Include="API\Factories\Requirement\IRequirementFactory.cs" /> <Compile Include="API\Factories\Requirement\UnitRequiresAtLeastNUnitsRequirementFactory.cs" /> <Compile Include="API\Factories\Requirement\UnitRequiresNoMoreThanNOfUnitTypeRequirementFactory.cs" /> <Compile Include="API\Factories\Requirement\UnitRequiresNUnitsForMUnitsRequirementFactory.cs" /> <Compile Include="API\Factories\Xml\Zip\StringZipEntrySource.cs" /> <Compile Include="API\Factories\Xml\CategoryLoader.cs" /> <Compile Include="API\Factories\Xml\WarFoundryXmlArmyFactory.cs" /> <Compile Include="API\Factories\Xml\WarFoundryXmlArmyParser.cs" /> <Compile Include="API\Factories\Xml\WarFoundryXmlElementName.cs" /> <Compile Include="API\Factories\Xml\WarFoundryXmlFactory.cs" /> <Compile Include="API\Factories\Xml\WarFoundryXmlFactoryUtils.cs" /> <Compile Include="API\Factories\Xml\WarFoundryXmlGameSystemFactory.cs" /> <Compile Include="API\Factories\Xml\WarFoundryXmlLimitParser.cs" /> <Compile 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<Compile Include="API\Objects\AbstractUnitEquipmentItemSelection.cs" /> <Compile Include="API\Objects\Army.cs" /> <Compile Include="API\Objects\ArmyCategory.cs" /> <Compile Include="API\Objects\Category.cs" /> <Compile Include="API\Objects\CompositeEquipmentItem.cs" /> <Compile Include="API\Objects\DuplicateItemException.cs" /> <Compile Include="API\Objects\EquipmentItem.cs" /> <Compile Include="API\Objects\GameSystem.cs" /> <Compile Include="API\Objects\ICostedWarFoundryObject.cs" /> <Compile Include="API\Objects\InvalidContainershipException.cs" /> <Compile Include="API\Objects\IWarFoundryNativeSourceObject.cs" /> <Compile Include="API\Objects\IWarFoundryObject.cs" /> <Compile Include="API\Objects\IWarFoundryStagedLoadObject.cs" /> <Compile Include="API\Objects\Race.cs" /> <Compile Include="API\Objects\Stat.cs" /> <Compile Include="API\Objects\Stats.cs" /> <Compile Include="API\Objects\StatSlot.cs" /> <Compile Include="API\Objects\SystemStats.cs" /> <Compile 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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </None> </ItemGroup> <ItemGroup> <ProjectReference Include="..\IBBoard\IBBoard-Droid.csproj"> <Project>{A68B7155-DC24-44F7-9AA2-F0DA9229FB6C}</Project> <Name>IBBoard-Droid</Name> </ProjectReference> <ProjectReference Include="..\SharpZipLib\SharpZipLib-Droid.csproj"> <Project>{AFDBA0BA-291C-4296-8C25-EEAB18F6B94F}</Project> <Name>SharpZipLib-Droid</Name> </ProjectReference> </ItemGroup> <ProjectExtensions> <MonoDevelop> <Properties> <Policies> <DotNetNamingPolicy DirectoryNamespaceAssociation="PrefixedHierarchical" ResourceNamePolicy="FileFormatDefault" /> </Policies> </Properties> </MonoDevelop> </ProjectExtensions> <ItemGroup> <EmbeddedResource Include="schemas\army.xsd" /> <EmbeddedResource Include="schemas\race.xsd" /> <EmbeddedResource Include="schemas\system.xsd" /> <EmbeddedResource Include="schemas\warfoundry-cats.xsd" /> <EmbeddedResource Include="schemas\warfoundry-core.xsd" /> <EmbeddedResource 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