Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Objects/EquipmentItem.cs @ 259:35dc06030355
Re #270: Add multiple categories to API
* Add "category" attribute to army schema
* Add method to define category when adding unit to army
* Make army loading check new attribute and assign to correct category or main category
TODO: Write out category of unit to army file
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 19 May 2010 20:07:07 +0000 |
parents | 2f3cafb69799 |
children | 7933d852181e |
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// This file (EquipmentItem.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Xml; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// Summary description for EquipmentItem. /// </summary> public class EquipmentItem : WarFoundryObject { private double cost; private string description; private ArmourType armourType; private Race equipForRace; public EquipmentItem(string id, string name, Race race) : base(id, name) { equipForRace = race; description = ""; armourType = ArmourType.None; } [Obsolete("Use the three argument constructor and the appropriate 'set' methods")] public EquipmentItem(string id, string name, double itemCost, double minimum, double maximum, ArmourType itemArmourType, Race race) : this(id, name, race) { ItemArmourType = itemArmourType; } public ArmourType ItemArmourType { get { return armourType; } set { armourType = value; } } public double Cost { get { return cost; } set { if (value >= 0) { cost = value; } } } public string Description { get { return description; } set { description = (value == null ? "" : value); } } public Race EquipmentForRace { get { return equipForRace; } } public bool CanBeUsedWithItem(EquipmentItem item) { return CanBeUsedWithArmourType(item.ItemArmourType); } public bool CanBeUsedWithArmourType(ArmourType otherItemType) { return (this.ItemArmourType & otherItemType) == 0; } } }