Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Commands/AbstractSetUnitEquipmentAmountCommand.cs @ 183:36adabb1c3ea
Re #198: Add slots with counts to units
* Remove old Min/MaxNumber/Percentage for equipment and replace with limits
* Refactor equipment selections and remove "numeric for ratio" as the limits handle the upper/lower limit differences
* Stop equipment selections taking an amount of 0 for out of range amounts
* Add "IsValid" property for selections
* Removed use of "-1" as an 'infinity' limit - now use 100% as a more correct value
* Change "unlimitedSize" limit in schema to "unitSizeLimit"
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 26 Oct 2009 20:55:04 +0000 |
parents | 2f3cafb69799 |
children | 1b718b67f7f6 |
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// This file (AbstractSetUnitEquipmentAmountCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Commands { /// <summary> /// Abstract parent class for commands that set the amount of an equipment item a unit has to a fixed numeric or ratio value /// </summary> public abstract class AbstractSetUnitEquipmentAmountCommand : Command { private Unit unit; private UnitEquipmentItem equip; private double oldAmount; private bool oldAmountWasRatio; public AbstractSetUnitEquipmentAmountCommand(Unit unit, UnitEquipmentItem item) { this.unit = unit; equip = item; oldAmount = unit.GetEquipmentAmount(equip); oldAmountWasRatio = unit.GetEquipmentAmountIsRatio(equip); } public override bool CanExecute() { return (unit!=null && equip!=null); } public override string Description { get { return "Set " + StringManipulation.CutToLength(equip.Name, 20) + " ratio for " + StringManipulation.CutToLength(unit.Name, 20) + " to " + GetNewAmountString(); } } /// <summary> /// Gets the string representation for the new amount of the equipment item to take /// </summary> /// <returns> /// the string representation for the new amount of the equipment item to take /// </returns> protected abstract string GetNewAmountString(); public override string UndoDescription { get { return "Set " + StringManipulation.CutToLength(equip.Name, 20) + " ratio for " + StringManipulation.CutToLength(unit.Name, 20) + " to " + GetOldAmountString(); } } /// <summary> /// Gets the string representation for the old amount of the equipment item to take /// </summary> /// <returns> /// the string representation for the old amount of the equipment item to take /// </returns> protected string GetOldAmountString() { string oldAmountString; if (oldAmountWasRatio) { oldAmountString = UnitEquipmentRatioSelection.GetEquipmentAmountString(oldAmount); } else { oldAmountString = UnitEquipmentNumericSelection.GetEquipmentAmountString(oldAmount); } return oldAmountString; } public override bool Execute() { this.Redo(); return true; } public override void Undo () { if (oldAmountWasRatio) { unit.SetEquipmentRatio(equip, oldAmount); } else { unit.SetEquipmentAmount(equip, (int)oldAmount); } } public UnitEquipmentItem EquipItem { get { return equip; } } public Unit Unit { get { return unit; } } } }