view api/Commands/CreateAndAddUnitCommand.cs @ 54:3a90f70dac73

Re #61 - Complete structure of WarFoundry API objects * Remove min/max from EquipmentItem and add description * Add min/max numbers and percentages to UnitEquipmentItem * Make Race schema define min/max number without the ratio (which is the percentage) * Replace use of EquipmentItem with UnitEquipmentItem because of increased use of UnitEquipmentItem for unit-specific data * Use doubles instead of floats for equipment amounts * Distinguish between ratio and absolute limits * Delete UnitEquipmentItemObj helper class that was purely used for UI Re #9 - Use smaller methods * Deprecate long Race and EquipmentItem constructors and ensure all getters/setters exist Also: * Migrate Unit to using genericed collections * Always use GameSystem object for Race, not ID string
author IBBoard <dev@ibboard.co.uk>
date Sun, 05 Apr 2009 13:45:23 +0000
parents 306558904c2a
children e53ed2d613a1
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// This file (CreateAndAddUnitCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
//
// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.

using System;
using IBBoard.Commands;
using IBBoard.Lang;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Commands
{
	public class CreateAndAddUnitCommand : Command
	{
		private UnitType addedUnitType;
		private Army army;
		private ArmyCategory cat;
		private Unit addedUnit;

		public CreateAndAddUnitCommand(UnitType toAdd, ArmyCategory catTo, Army armyTo)
		{
			addedUnitType = toAdd;
			cat = catTo;
			army = armyTo;
		}

		public CreateAndAddUnitCommand(UnitType toAdd, Category catTo, Army armyTo) : this (toAdd, armyTo.GetCategory(catTo), armyTo)
		{
		}

		public override bool CanExecute()
		{
			return (addedUnitType!=null && army!=null);
		}

		public override string Description
		{
			get { return "Add unit of "+StringManipulation.CutToLength(addedUnitType.Name, 20)+" to the army"; }
		}

		public override string UndoDescription
		{
			get { return "Remove unit of "+StringManipulation.CutToLength(addedUnitType.Name, 20)+" from army"; }
		}

		public override bool Execute()
		{
			addedUnit = new Unit(addedUnitType, army);
			this.Redo();
			return true;
		}

		public override void Redo()
		{
			cat.AddUnit(addedUnit);
		}

		public override void Undo()
		{
			cat.RemoveUnit(addedUnit);
		}


		public override string Name
		{
			get { return "Add new unit"; }
		}
	}
}