Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Commands/SetNameCommand.cs @ 54:3a90f70dac73
Re #61 - Complete structure of WarFoundry API objects
* Remove min/max from EquipmentItem and add description
* Add min/max numbers and percentages to UnitEquipmentItem
* Make Race schema define min/max number without the ratio (which is the percentage)
* Replace use of EquipmentItem with UnitEquipmentItem because of increased use of UnitEquipmentItem for unit-specific data
* Use doubles instead of floats for equipment amounts
* Distinguish between ratio and absolute limits
* Delete UnitEquipmentItemObj helper class that was purely used for UI
Re #9 - Use smaller methods
* Deprecate long Race and EquipmentItem constructors and ensure all getters/setters exist
Also:
* Migrate Unit to using genericed collections
* Always use GameSystem object for Race, not ID string
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 05 Apr 2009 13:45:23 +0000 |
parents | 306558904c2a |
children | 3ea0ab04352b |
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// This file (SetNameCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. using System; using IBBoard.Commands; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Commands { /// <summary> /// Summary description for SetNameCommand. /// </summary> public class SetNameCommand : Command { private WarFoundryObject obj; private string newName, oldName; public SetNameCommand(WarFoundryObject toRename, string name) { obj = toRename; newName = name; oldName = obj.Name; } public override bool CanExecute() { return (obj!=null && newName!=null && newName!=""); } public override string Description { get { return "Rename "+oldName; } } public override string UndoDescription { get { return "Revert name of "+newName; } } public override bool Execute() { this.Redo(); return true; } public override void Redo() { obj.Name = newName; } public override void Undo() { obj.Name = oldName; } public override string Name { get { return "Rename item"; } } } }