Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Objects/SystemStats.cs @ 41:422ddd5fedd1
Re #48 - Require schemas to validate
* Restructure schema caching so that it warns instead of exceptioning - allows a missing schema to not kill an unrelated file load
* Fix exception handling for GameSystems while working out where exceptions were being caught
Current situation: Missing Race/System schema stops file loading but missing cat/core schema doesn't
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 21 Mar 2009 20:52:26 +0000 |
parents | 306558904c2a |
children | e6200220ece3 |
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// This file (SystemStats.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. using System; using System.Collections.Generic; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// SystemStats defines the available statistics/attributes that entity types can use (either a unit or an equipment item that has a stats line). Statistic/attribute values will be defined by a <see cref="Stats"/> object. /// </summary> public class SystemStats { private Dictionary<string, StatSlot> stats; private string id; public SystemStats(string statsID, StatSlot[] statSlots) { id = statsID; stats = new Dictionary<string, StatSlot>(); foreach (StatSlot slot in statSlots) { slot.SystemStats = this; stats[slot.Name] = slot; } } public StatSlot[] StatSlots { get { StatSlot[] slots = new StatSlot[stats.Count]; stats.Values.CopyTo(slots, 0); return slots; } } public StatSlot this[string key] { get { StatSlot slot = null; stats.TryGetValue(key, out slot); return slot; } } public int SlotCount { get { return stats.Count; } } public string ID { get { return id; } } } }