Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view API/Objects/WarFoundryStagedLoadingObject.cs @ 347:44a6539fadf9
Re #27: Unit requirements
* Add base interface for all requirements and extend it in existing requirements
* Add stub method for getting requirements of race (UnitTypes need to be able to add them first before testing goes further)
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 09 Apr 2011 15:51:39 +0000 |
parents | 3c4a6403a88c |
children | aa0d18816cf8 |
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// This file (WarFoundryStagedLoadingObject.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.IO; using IBBoard.WarFoundry.API.Factories; namespace IBBoard.WarFoundry.API.Objects { public class WarFoundryStagedLoadingObject : WarFoundryLoadedObject, IWarFoundryStagedLoadObject { private bool isFullyLoaded; private bool isLoading; private IWarFoundryFactory creatingFactory; private FileInfo sourceFile; protected WarFoundryStagedLoadingObject(IWarFoundryFactory creatingFactory) : this (null, creatingFactory) { } protected WarFoundryStagedLoadingObject(string objName, IWarFoundryFactory creatingFactory) : this(null, objName, creatingFactory) { } protected WarFoundryStagedLoadingObject(string objId, string objName, IWarFoundryFactory creatingFactory) : base(objId, objName) { this.creatingFactory = creatingFactory; isFullyLoaded = false; } public FileInfo SourceFile { get { return sourceFile; } set { sourceFile = value; } } public void EnsureFullyLoaded () { if (!IsFullyLoaded && !IsLoading) { if (Factory == null) { throw new InvalidOperationException("No factory set for partially loaded object with ID "+ID); } Factory.CompleteLoading(this); } } public IWarFoundryFactory Factory { get { return creatingFactory; } } public bool IsFullyLoaded { get { return isFullyLoaded; } } public bool IsLoading { get { return isLoading; } } public void SetAsFullyLoaded() { isLoading = false; isFullyLoaded = true; } public void SetAsLoading() { if (!isFullyLoaded) { isLoading = true; } } } }