Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Objects/SystemStats.cs @ 85:46ad6f478203
Re #50: Complete core loading of WarFoundry XML files
* Start loading of UnitEquipmentItems
* Fix XPath queries for equipment items and abilities
* Allow UnitEquipmentItem to be created without a UnitType
* Make adding UnitEquipmentItem to UnitType set UnitType of UnitEquipmentItem
* Make loading of abilities and equipment items add the item to the race
Also:
* Code cleanup (line endings)
* Make method to get equipment by ID return null instead of throwing "no such key" exception
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 01 Aug 2009 16:06:25 +0000 |
parents | 3ea0ab04352b |
children | 2f3cafb69799 |
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// This file (SystemStats.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. using System; using System.Collections.Generic; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// SystemStats defines the available statistics/attributes that entity types can use (either a unit or an equipment item that has a stats line). Statistic/attribute values will be defined by a <see cref="Stats"/> object. /// </summary> public class SystemStats { private Dictionary<string, StatSlot> statsByName; private List<StatSlot> stats; private string id; public SystemStats(string statsID) { id = statsID; statsByName = new Dictionary<string, StatSlot>(); stats = new List<StatSlot>(); } public void AddStatSlot(string slotName) { StatSlot slot = new StatSlot(slotName); slot.SystemStats = this; statsByName[slot.Name] = slot; stats.Add(slot); } public StatSlot[] StatSlots { get { return stats.ToArray(); } } public StatSlot this[string statName] { get { return DictionaryUtils.GetValue(statsByName, statName); } } public int GetStatSlotPosition(StatSlot slot) { return stats.IndexOf(slot); } public int SlotCount { get { return stats.Count; } } public string ID { get { return id; } } } }