Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view API/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs @ 354:47acc63cf529
Re #27: Unit requirements
* Bit mask the values with a bitwise AND rather than an OR
author | IBBoard <dev@ibboard.co.uk> |
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date | Fri, 22 Apr 2011 10:38:03 +0000 |
parents | 3c4a6403a88c |
children | cbeee87dc2d3 |
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// This file (AbstractNonNativeFileExtensionWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using System.IO; using IBBoard.Logging; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Factories { public abstract class AbstractNonNativeFileExtensionWarFoundryFactory : AbstractNonNativeWarFoundryFactory<FileInfo> { protected abstract string ArmyFileExtension { get; } protected abstract string RaceFileExtension { get; } protected abstract string GameSystemFileExtension { get; } protected override bool CheckCanHandleFileFormat (FileInfo file) { return CheckCanHandleFileAsArmy(file) || CheckCanHandleFileAsRace(file) || CheckCanHandleFileAsGameSystem(file); } protected override bool CheckCanHandleFileAsArmy(FileInfo file) { return ArmyFileExtension!=null && file.Name.ToLower().EndsWith(ArmyFileExtension); } protected override bool CheckCanHandleFileAsRace(FileInfo file) { return RaceFileExtension!=null && file.Name.ToLower().EndsWith(RaceFileExtension); } protected override bool CheckCanHandleFileAsGameSystem(FileInfo file) { return GameSystemFileExtension!=null && file.Name.ToLower().EndsWith(GameSystemFileExtension); } protected override FileInfo GetFileAsSupportedType (FileInfo file) { return file; } protected abstract Army CreateArmyFromFile(FileInfo file); protected abstract Race CreateRaceFromFile(FileInfo file); protected abstract GameSystem CreateGameSystemFromFile(FileInfo file); protected override ICollection<IWarFoundryObject> DoCreateObjectsFromFile (FileInfo file) { IWarFoundryObject obj = null; if (CheckCanHandleFileAsGameSystem(file)) { GameSystem gameSystem = CreateGameSystemFromFile (file); OnGameSystemLoaded(gameSystem); obj = gameSystem; } else if (CheckCanHandleFileAsRace(file)) { Race race = CreateRaceFromFile (file); OnRaceLoaded(race); obj = race; } else if (CheckCanHandleFileAsArmy(file)) { Army army = CreateArmyFromFile (file); OnArmyLoaded(army); obj = army; } else { LogNotifier.Warn(GetType(), "Failed trying to create from "+file.FullName+" - not a Race, Army or GameSystem"); } ICollection<IWarFoundryObject> objects = new List<IWarFoundryObject>(); if (obj != null) { objects.Add(obj); } return objects; } } }