Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Factories/Xml/WarFoundryXmlLimitParser.cs @ 390:4e0031339bcb default-army-name
Re #97: Default army size papercut.
Updated GameSystem.cs, system.xsd and Factories to accommodate default system size.
author | snowblizz |
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date | Sun, 12 Dec 2010 15:27:07 +0000 |
parents | d8e4eeb761c7 |
children |
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// This file (WarFoundryXmlLimitParser.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2010 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System.Collections.Generic; using System.Xml; using IBBoard.Limits; using IBBoard.Xml; namespace IBBoard.WarFoundry.API.Factories.Xml { public class WarFoundryXmlLimitParser { public ILimit GetMinLimit(XmlElement elem) { XmlElement limitElem = WarFoundryXmlFactoryUtils.SelectSingleElement(elem, "race:minLimit/*[1]"); return GetLimitFromElement(limitElem); } public ILimit GetMaxLimit(XmlElement equipSlot) { XmlElement limitElem = WarFoundryXmlFactoryUtils.SelectSingleElement(equipSlot, "race:maxLimit/*[1]"); return GetLimitFromElement(limitElem); } public ILimit GetLimitFromElement(XmlElement limitElem) { ILimit limit = null; if (limitElem != null) { switch (limitElem.LocalName) { case "percentageLimit": double limitPercent = XmlTools.GetDoubleValueFromAttribute(limitElem, "limit"); bool roundUp = limitElem.GetAttribute("round").Equals("up"); limit = new SimpleRoundedPercentageLimit(limitPercent, roundUp); break; case "sizeConstrainedLimit": limit = new NumericSizeConstrainedLimit(XmlTools.GetIntValueFromAttribute(limitElem, "limit")); break; case "absoluteLimit": limit = new AbsoluteNumericLimit(XmlTools.GetIntValueFromAttribute(limitElem, "limit")); break; case "unitSizeLimit": limit = new SimpleRoundedPercentageLimit(100); break; case "compositeMaxLimit": ICollection<ILimit> maxSubLimits = GetSubLimits(limitElem); limit = new CompositeMaximumLimit(maxSubLimits); break; case "compositeMinLimit": ICollection<ILimit> minSubLimits = GetSubLimits(limitElem); limit = new CompositeMinimumLimit(minSubLimits); break; default: //TODO: Warn of missing handler for when we've extended the limit list break; } } return limit; } private ICollection<ILimit> GetSubLimits(XmlElement limitElem) { XmlNodeList subLimitNodes = GetSubLimitElements(limitElem); ICollection<ILimit> limits = new List<ILimit>(); foreach (XmlNode node in subLimitNodes) { if (node is XmlElement) { ILimit limit = GetLimitFromElement((XmlElement)node); if (limit != null) { limits.Add(limit); } } } return limits; } private XmlNodeList GetSubLimitElements(XmlElement limitElem) { return limitElem.ChildNodes; } } }