Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirement.cs @ 356:51cccccf3669
Re #27: Unit requirements
* Initial work to try to make unit types return requirements for count limits
* Add requirements when limits aren't defaults
* Start adding equality/hash code methods
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 25 Apr 2011 15:11:20 +0000 |
parents | 44a6539fadf9 |
children | 50d0d3b39a0b |
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// This file (RequiresNoMoreThanNOfUnitTypeRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.WarFoundry.API.Objects; using System.Collections.Generic; namespace IBBoard.WarFoundry.API.Objects.Requirement { /// <summary> /// A requirement where a WarFoundryObject cannot be taken in an army if more than N of a UnitType will be in the army. /// </summary> public class RequiresNoMoreThanNOfUnitTypeRequirement : IRequirement { private List<UnitCountRequirementData> limitedTypes; public RequiresNoMoreThanNOfUnitTypeRequirement(params UnitType[] limitedUnitTypes) { limitedTypes = new List<UnitCountRequirementData>(); foreach (UnitType unitType in limitedUnitTypes) { AddUnitTypeRequirement(unitType); } } /// <summary> /// Checks whether the supplied WarFoundryObject can be added to the supplied army. /// </summary> /// <returns> /// A <code>Validation</code> enum to show the result of the validation /// </returns> /// <param name='wfObject'> /// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement /// </param> /// <param name='toArmy'> /// The army to add the object to. /// </param> public virtual Validation AllowsAdding(WarFoundryObject wfObject, Army toArmy) { Validation canAdd = Validation.Passed; foreach (UnitCountRequirementData limit in limitedTypes) { if (GetUnitTypeCount(toArmy, limit.UnitType, wfObject) > limit.Count) { canAdd = Validation.Failed; break; } } return canAdd; } private int GetUnitTypeCount(Army toArmy, UnitType unitType, WarFoundryObject wfObject) { return toArmy.GetUnitTypeCount(unitType) + GetCountFromObject(wfObject, unitType); } private int GetCountFromObject(WarFoundryObject wfObject, UnitType limitedType) { return (limitedType.Equals(wfObject) || (wfObject is Unit && ((Unit)wfObject).UnitType.Equals(limitedType))) ? 1 : 0; } /// <summary> /// Adds a requirement for there to be no more than maxCount of a given UnitType /// </summary> /// <param name='unitType'> /// The unit type to limit. /// </param> /// <param name='minCount'> /// The maximum number of that type that must exist. /// </param> public void AddUnitTypeRequirement(UnitType unitType, int maxCount) { limitedTypes.Add(new UnitCountRequirementData(unitType, maxCount)); } /// <summary> /// Adds a requirement for there to be none of a given UnitType /// </summary> /// <param name='unitType'> /// The unit type to limit. /// </param> public void AddUnitTypeRequirement(UnitType unitType) { AddUnitTypeRequirement(unitType, 0); } /// <summary> /// Checks whether the supplied army is currently valid according to this requirement. /// </summary> /// <returns> /// A <code>Validation</code> enum to show the result of the validation /// </returns> /// <param name='toValidate'> /// The army to validate /// </param> public Validation ValidatesArmy(Army army) { Validation canAdd = Validation.Passed; foreach (UnitCountRequirementData limit in limitedTypes) { if (army.GetUnitTypeCount(limit.UnitType) > limit.Count) { canAdd = Validation.Failed; break; } } return canAdd; } public override bool Equals(object obj) { if (obj == null) { return false; } else if (!(obj is RequiresNoMoreThanNOfUnitTypeRequirement)) { return false; } else { RequiresNoMoreThanNOfUnitTypeRequirement other = (RequiresNoMoreThanNOfUnitTypeRequirement)obj; if (limitedTypes.Count != other.limitedTypes.Count) { return false; } else { foreach (UnitCountRequirementData req in limitedTypes) { if (!other.limitedTypes.Contains(req)) { } } return true; } } } public override int GetHashCode() { return base.GetHashCode (); } } }