Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view API/Objects/Requirement/Validation.cs @ 397:5733e3b957cc Ticket341-DefaultArmySize
Re #341: Default army size of 0
* Set sensible defaults in GameSystem
Also:
* Setup .hgignore
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 21 Aug 2011 20:42:23 +0100 |
parents | 47acc63cf529 |
children |
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// This file (Validation.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; namespace IBBoard.WarFoundry.API.Objects.Requirement { /// <summary> /// A custom enum for validation to distinguish between "validation wasn't necessary" and "validation passed". /// This should allow for easier handling of failed requirements later being satisfied. /// </summary> public enum Validation { Passed = 1, Failed = 2, NotApplicable = 3 } /// <summary> /// A helper class to handle the enums and treat them as booleans where a pass/fail is all that is necessary. /// </summary> public class Validates { /// <summary> /// Checks if the validation was okay (pass or not applicable) /// </summary> /// <returns> /// <code>true</code> if the validation passed or was not applicable, else <code>false</code> /// </returns> /// <param name='passed'> /// The Validation enum value to check /// </param> public static bool AsOkay(Validation result) { return (result & Validation.Passed) == Validation.Passed; } /// <summary> /// Checks if the validation result was not okay (failed or not applicable). Note that this is different /// to <code>!Validates.AsOkay(result)</code> because this method treats not applicable as not being okay. /// </summary> /// <returns> /// <code>true</code> if the validation failed or was not applicable, else <code>false</code> /// </returns> /// <param name='result'> /// The Validation enum value to check /// </param> public static bool AsNotOkay (Validation result) { return (result & Validation.Failed) == Validation.Failed; } } }