view api/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs @ 8:613bc5eaac59

Re #9 - Make WarFoundry loading granular * Remove specific staged loading classes * Rework category loading for GameSystem and Race to make it use AddCategory(Category) method * Promote staged loading from Native Factory to all Factories level * Refactor XML Factory to use smaller methods Also removed some commented code that isn't used any more
author IBBoard <dev@ibboard.co.uk>
date Sun, 04 Jan 2009 19:24:13 +0000
parents 520818033bb6
children 0770e5cbba7c
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// AbstractNonNativeFileExtensionWarFoundryFactory.cs
//
//  Copyright (C) 2008 IBBoard
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 
//
//

using System;
using System.Collections.Generic;
using System.IO;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Factories
{	
	public abstract class AbstractNonNativeFileExtensionWarFoundryFactory : AbstractNonNativeWarFoundryFactory<FileInfo>
	{
		protected abstract string ArmyFileExtension { get; }
		protected abstract string RaceFileExtension { get; }
		protected abstract string GameSystemFileExtension { get; }
		
		protected override bool CheckCanHandleFileFormat (FileInfo file)
		{
			return IsArmyFile(file) || IsRaceFile(file) || IsSystemFile(file);
		}
		
		protected bool IsArmyFile(FileInfo file)
		{
			return ArmyFileExtension!=null && file.Name.ToLower().EndsWith(ArmyFileExtension);
		}
		
		protected bool IsRaceFile(FileInfo file)
		{
			return RaceFileExtension!=null && file.Name.ToLower().EndsWith(RaceFileExtension);
		}
		
		protected bool IsSystemFile(FileInfo file)
		{
			return GameSystemFileExtension!=null && file.Name.ToLower().EndsWith(GameSystemFileExtension);
		}
		
		protected override FileInfo GetFileAsSupportedType (FileInfo file)
		{
			return file;
		} 
		
		
		protected abstract Army CreateArmyFromFile(FileInfo file);
		protected abstract Race CreateRaceFromFile(FileInfo file);
		protected abstract GameSystem CreateGameSystemFromFile(FileInfo file);
	}
}