Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs @ 8:613bc5eaac59
Re #9 - Make WarFoundry loading granular
* Remove specific staged loading classes
* Rework category loading for GameSystem and Race to make it use AddCategory(Category) method
* Promote staged loading from Native Factory to all Factories level
* Refactor XML Factory to use smaller methods
Also removed some commented code that isn't used any more
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 04 Jan 2009 19:24:13 +0000 |
parents | 520818033bb6 |
children | 0770e5cbba7c |
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// AbstractNonNativeFileExtensionWarFoundryFactory.cs // // Copyright (C) 2008 IBBoard // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // using System; using System.Collections.Generic; using System.IO; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Factories { public abstract class AbstractNonNativeFileExtensionWarFoundryFactory : AbstractNonNativeWarFoundryFactory<FileInfo> { protected abstract string ArmyFileExtension { get; } protected abstract string RaceFileExtension { get; } protected abstract string GameSystemFileExtension { get; } protected override bool CheckCanHandleFileFormat (FileInfo file) { return IsArmyFile(file) || IsRaceFile(file) || IsSystemFile(file); } protected bool IsArmyFile(FileInfo file) { return ArmyFileExtension!=null && file.Name.ToLower().EndsWith(ArmyFileExtension); } protected bool IsRaceFile(FileInfo file) { return RaceFileExtension!=null && file.Name.ToLower().EndsWith(RaceFileExtension); } protected bool IsSystemFile(FileInfo file) { return GameSystemFileExtension!=null && file.Name.ToLower().EndsWith(GameSystemFileExtension); } protected override FileInfo GetFileAsSupportedType (FileInfo file) { return file; } protected abstract Army CreateArmyFromFile(FileInfo file); protected abstract Race CreateRaceFromFile(FileInfo file); protected abstract GameSystem CreateGameSystemFromFile(FileInfo file); } }