Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Factories/IWarFoundryFactory.cs @ 8:613bc5eaac59
Re #9 - Make WarFoundry loading granular
* Remove specific staged loading classes
* Rework category loading for GameSystem and Race to make it use AddCategory(Category) method
* Promote staged loading from Native Factory to all Factories level
* Refactor XML Factory to use smaller methods
Also removed some commented code that isn't used any more
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 04 Jan 2009 19:24:13 +0000 |
parents | 520818033bb6 |
children | 0770e5cbba7c |
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// IWarFoundryFactory.cs // // Copyright (C) 2008 IBBoard // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // using System; using System.IO; using System.Collections.Generic; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Factories { public interface IWarFoundryFactory { /// <summary> /// Completes the loading of an object if it is loaded in stages. /// </summary> /// <param name="obj"> /// The <see cref="IWarFoundryStagedLoadObject"/> that should be fully loaded. /// </param> void CompleteLoading(IWarFoundryStagedLoadObject obj); /// <summary> /// Checks if the factory thinks it can handle the supplied file. Checks can be performed on file extension or some basic check of file content, or some other method. /// </summary> /// <param name="file"> /// A <see cref="FileInfo"/> for the file to check support for. /// </param> /// <returns> /// <code>true</code> if the file appears to be supported for loading by this factory, else returns <code>false</code> /// </returns> bool CanHandleFileFormat(FileInfo file); /// <summary> /// Reads the data from the supplied file and returns it as a collection of loadable objects. /// </summary> /// <param name="file"> /// A <see cref="FileInfo"/> for the file to load data from /// </param> /// <returns> /// A <see cref="ICollection`1"/> of <see cref="IWarFoundryObject"/>s that were loaded from the file /// </returns> ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file); } }