view api/Factories/WarFoundryFactoryFactory.cs @ 8:613bc5eaac59

Re #9 - Make WarFoundry loading granular * Remove specific staged loading classes * Rework category loading for GameSystem and Race to make it use AddCategory(Category) method * Promote staged loading from Native Factory to all Factories level * Refactor XML Factory to use smaller methods Also removed some commented code that isn't used any more
author IBBoard <dev@ibboard.co.uk>
date Sun, 04 Jan 2009 19:24:13 +0000
parents 520818033bb6
children 306558904c2a
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// AbstractNativeWarFoundryFactory.cs
//
//  Copyright (C) 2007 IBBoard
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 of the License as published by the Free
// Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 
//
//

using System;
using System.Collections.Generic;
using System.Reflection;
using IBBoard;
using IBBoard.Logging;

namespace IBBoard.WarFoundry.API.Factories
{
	public class WarFoundryFactoryFactory
	{
		private Dictionary<Type, IWarFoundryFactory> factories = new Dictionary<Type, IWarFoundryFactory>();
		private Type defaultType;
		private static WarFoundryFactoryFactory factoryFactory;
		
		private WarFoundryFactoryFactory()
		{
		}
		
		public static WarFoundryFactoryFactory GetFactoryFactory()
		{
			if (factoryFactory == null)
			{
				factoryFactory = new WarFoundryFactoryFactory();
			}
			
			return factoryFactory;
		}
		
		public IWarFoundryFactory GetFactory()
		{
			return GetFactory(DefaultType);
		}
		
		public IWarFoundryFactory GetFactory(Type cls)
		{
			cls = CheckType(cls);
			
			IWarFoundryFactory factory = null;	
			factories.TryGetValue(cls, out factory);
			
			if (factory == null)
			{
				factory = null;
				MethodInfo method = cls.GetMethod("CreateFactory");
				
				if (method!=null)
				{
					LogNotifier.Debug(GetType(), "Found CreateFactory method on " + cls.Name);
					object temp = method.Invoke(null, new object[]{});
					
					if (temp is IWarFoundryFactory)
					{
						factory = (IWarFoundryFactory)temp; 
						factories.Add(cls, factory);
					}
				}
			
				if (factory == null)
				{
					throw new ArgumentException("Could not create factory for class "+cls.FullName);
				}
			}
		
			return factory;
		}
		
		public Type DefaultType
		{
			get { return defaultType; }
			set {
				value = CheckType(value);
				defaultType = value;
			}
		}
		
		private Type CheckType(Type cls)
		{
			if (cls == null)
			{
				if (DefaultType!=null)
				{
					return DefaultType;
				}
				else
				{
					throw new InvalidOperationException("Class cannot be null when no default class is set");
				}
			}
			else if (!typeof(IWarFoundryFactory).IsAssignableFrom(cls))
			{
				throw new ArgumentException("Class "+cls.FullName+" was not a subtype of "+typeof(IWarFoundryFactory).FullName);
			}
			
			return cls;
		}
	}
}