Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Objects/IWarFoundryStagedLoadObject.cs @ 8:613bc5eaac59
Re #9 - Make WarFoundry loading granular
* Remove specific staged loading classes
* Rework category loading for GameSystem and Race to make it use AddCategory(Category) method
* Promote staged loading from Native Factory to all Factories level
* Refactor XML Factory to use smaller methods
Also removed some commented code that isn't used any more
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 04 Jan 2009 19:24:13 +0000 |
parents | 520818033bb6 |
children | 306558904c2a |
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using System; using ICSharpCode.SharpZipLib.Zip; using IBBoard.WarFoundry.API.Factories; namespace IBBoard.WarFoundry.API.Objects { public interface IWarFoundryStagedLoadObject : IWarFoundryObject { /// <summary> /// Checks whether the object has been fully loaded or whether only the first stage of loading has been performed. /// If the object is not fully loaded then the method must finish loading the object. /// </summary> void EnsureFullyLoaded(); /// <value> /// Gets the <code>AbstractNativeWarFoundryFactory</code> that created the object. /// </value> IWarFoundryFactory Factory { get; } /// <value> /// Returns <code>true</code> if the object has been fully loaded with all data, else returns <code>false</code> /// </value> bool IsFullyLoaded { get; } /// <summary> /// Marks the object as fully loaded so that no more load checking is required. /// </summary> void SetAsFullyLoaded(); } }