Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view API/Factories/Requirement/UnitRequiresAtLeastNUnitsRequirementFactory.cs @ 465:7b9ff7b1df24
Re #394: Make requirements (or factory) more closely match Rollcall methods
* Make UnitRequiresAtLeastNUnitsRequirementFactory handle "alternatives" (Rollcall's "-1,X|Y" notation)
* Make RequiresAtLeastNUnitsRequirement handle alternatives/multiple unit types in one limit
* Move some useful code up the classes
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 24 Mar 2012 20:33:11 +0000 |
parents | 3882b533d99d |
children |
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// This file (UnitRequiresAtLeastNUnitsRequirementFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Objects.Requirement; using System.Collections.Generic; namespace IBBoard.WarFoundry.API.Factories.Requirement { /// <summary> /// Factory for creating instances of <see cref="UnitRequiresAtLeastNUnitsRequirement" />. Data must be in the format: /// /// <code>unitID[:count][|unitID[:count][|...]]</code> /// /// e.g.: /// /// <code>Swordsmen:2|Bowmen</code> /// /// would generate a requirement to allow any number of the unit type after 1 unit with ID Bowmen or 2 units with ID Swordsmen were added. /// </summary> /// <exception cref='InvalidRequirementException'> /// Is thrown when the invalid requirement exception. /// </exception> public class UnitRequiresAtLeastNUnitsRequirementFactory : IRequirementFactory { public UnitRequiresAtLeastNUnitsRequirementFactory() { //Do nothing special } public string AppliesToID { get { return UnitRequiresAtLeastNUnitsRequirement.REQUIREMENT_ID; } } public IRequirement CreateRequirement<SOURCE_FILE_TYPE, ENTRY_TYPE>(UnitType type, string data, IRaceFactory<SOURCE_FILE_TYPE, ENTRY_TYPE> raceFactory) { UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(type); Race race = type.Race; AddRequirements(req, race, data, raceFactory); return req; } private void AddRequirements<SOURCE_FILE_TYPE, ENTRY_TYPE>(UnitRequiresAtLeastNUnitsRequirement req, Race race, string data, IRaceFactory<SOURCE_FILE_TYPE, ENTRY_TYPE> raceFactory) { foreach (string requirement in data.Split('|')) { string[] requirementParts = requirement.Split(':'); string unitIDs = requirementParts[0]; UnitType[] unitTypes = GetUnitTypes(unitIDs, race, raceFactory); if (requirementParts.Length == 2) { string amount = requirementParts[1]; try { req.AddUnitTypeRequirement(Int32.Parse(amount), unitTypes); } catch (FormatException) { throw new InvalidRequirementException(String.Format("Invalid amount '{0}' for unit types '{1}' for 'Requires at least N units' requirement", amount, unitIDs)); } } else { req.AddUnitTypeRequirement(unitTypes); } } } private UnitType[] GetUnitTypes<SOURCE_FILE_TYPE, ENTRY_TYPE>(string data, Race race, IRaceFactory<SOURCE_FILE_TYPE, ENTRY_TYPE> raceFactory) { List<UnitType> unitTypes = new List<UnitType>(); foreach (string unitID in data.Split(';')) { UnitType unitType = raceFactory.GetUnitType(unitID, race); if (unitType == null) { throw new InvalidRequirementException(String.Format("Invalid unit type '{0}' for 'Requires at least N units' requirement", unitID)); } unitTypes.Add(unitType); } return unitTypes.ToArray(); } } }