Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view API/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs @ 481:81f32062c9fa
Re #419: Remove assumptions of a file-based install
* Convert schemas to resources and load them from there
* Remove use of "data" folder relative to exe location from default "Hacks" (GTK/WinForms GUIs can re-add it locally)
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 25 Jun 2012 21:04:02 +0100 |
parents | cbeee87dc2d3 |
children | 1ed2f3ab5e35 |
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// This file (AbstractNonNativeFileExtensionWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using System.IO; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Factories { public abstract class AbstractNonNativeFileExtensionWarFoundryFactory : AbstractNonNativeWarFoundryFactory<FileInfo> { protected abstract string ArmyFileExtension { get; } protected abstract string RaceFileExtension { get; } protected abstract string GameSystemFileExtension { get; } protected override bool CheckCanHandleFileFormat(FileInfo file) { return CheckCanHandleFileAsArmy(file) || CheckCanHandleFileAsRace(file) || CheckCanHandleFileAsGameSystem(file); } protected override bool CheckCanHandleFileAsArmy(FileInfo file) { return ArmyFileExtension != null && file.Name.ToLower().EndsWith(ArmyFileExtension); } protected override bool CheckCanHandleFileAsRace(FileInfo file) { return RaceFileExtension != null && file.Name.ToLower().EndsWith(RaceFileExtension); } protected override bool CheckCanHandleFileAsGameSystem(FileInfo file) { return GameSystemFileExtension != null && file.Name.ToLower().EndsWith(GameSystemFileExtension); } protected override FileInfo GetFileAsSupportedType(FileInfo file) { return file; } protected abstract Army CreateArmyFromFile(FileInfo file); protected abstract Race CreateRaceFromFile(FileInfo file); protected abstract GameSystem CreateGameSystemFromFile(FileInfo file); protected override ICollection<IWarFoundryObject> DoCreateObjectsFromFile(FileInfo file) { IWarFoundryObject obj = null; if (CheckCanHandleFileAsGameSystem(file)) { GameSystem gameSystem = CreateGameSystemFromFile(file); OnGameSystemLoaded(gameSystem); obj = gameSystem; } else if (CheckCanHandleFileAsRace(file)) { Race race = CreateRaceFromFile(file); OnRaceLoaded(race); obj = race; } else //Must have been an army file { Army army = CreateArmyFromFile(file); OnArmyLoaded(army); obj = army; } ICollection<IWarFoundryObject> objects = new List<IWarFoundryObject>(); if (obj != null) { objects.Add(obj); } return objects; } } }