Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view API/Factories/DummyWarFoundryFactory.cs @ 443:86725e88052e
Re #380: WarFoundry chokes on zips written by Mac OS X
* Add "is dot-file" check to behave like Linux and Mac and ignore files with name ".something"
Also:
* Fix load failure message argument order
* Save some regex checks by making sure zip entry is a file first
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 04 Dec 2011 20:40:31 +0000 |
parents | 22561233df69 |
children | 1ed2f3ab5e35 |
line wrap: on
line source
// This file (DummyWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2010 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using IBBoard.WarFoundry.API.Factories; using IBBoard.WarFoundry.API.Objects; using System.IO; using System.Collections.Generic; namespace IBBoard.WarFoundry.API.Factories { ///<summary> ///A dummy factory for use with <see cref="WarFoundryStagedLoadingObject"/>s that implements the bare minimum of the methods but won't load anything ///</summary> public class DummyWarFoundryFactory : IWarFoundryFactory { public event SingleArgMethodInvoker<GameSystem> GameSystemLoaded; public event SingleArgMethodInvoker<Race> RaceLoaded; public event SingleArgMethodInvoker<Army> ArmyLoaded; public DummyWarFoundryFactory() { if (GameSystemLoaded != null && RaceLoaded != null && ArmyLoaded != null) { //Do nothing special - we're hiding "unused code" warnings for events our interface requires } } public void CompleteLoading(IWarFoundryStagedLoadObject obj) { obj.SetAsFullyLoaded(); } public bool CanHandleFileFormat(FileInfo file) { return false; } public bool CanHandleFileAsRace(FileInfo file) { return false; } public bool CanHandleFileAsGameSystem(FileInfo file) { return false; } public bool CanHandleFileAsArmy(FileInfo file) { return false; } public ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file) { return new List<IWarFoundryObject>(); } } }