Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Objects/UnitEquipmentNumericSelection.cs @ 207:897c53d5a8aa
Re #208
* Make "unitSizeLimit" a percentage so that editing "equip all" type items like the Ork Choppas behaves correctly
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 09 Nov 2009 12:30:05 +0000 |
parents | 36adabb1c3ea |
children | dce340f9cedc |
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// This file (UnitEquipmentNumericSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// An object to hold the selection of a unit's equipment where the selection was made as an absolute number /// </summary> public class UnitEquipmentNumericSelection : AbstractUnitEquipmentItemSelection { public UnitEquipmentNumericSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) { } public UnitEquipmentNumericSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, item.MinLimit.GetLimit(unit.Size)) { } public override int NumberTaken { get { return (int) AmountTaken; } } protected bool IsWholeNumber(double newValue) { return newValue == Math.Round(newValue); } protected override bool IsValidValue (double newValue) { return base.IsValidValue(newValue) && IsWholeNumber(newValue); } public override string GetEquipmentAmountString () { return GetEquipmentAmountString(AmountTaken); } /// <summary> /// Gets a string representing the amount of equipment taken when the amount is a numeric selection /// </summary> /// <param name="amount"> /// A <see cref="System.Double"/> /// </param> /// <returns> /// A <see cref="System.String"/> /// </returns> public static string GetEquipmentAmountString(double amount) { return amount.ToString(); } } }