Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Objects/UnitEquipmentNumericForRatioSelection.cs @ 97:95746083d037
Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
* Add extra "NumericSelection" type so that ratio selections check the absolute value is within their ratio range
* Update structure of checking for valid values
* Move cost calculation for equipment selection in to abstract class and add abstract method to get "number of items taken"
* Handle numeric selection and numeric selection for ratio differently in Unit
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 09 Aug 2009 12:02:35 +0000 |
parents | |
children | 2f3cafb69799 |
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// This file (UnitEquipmentNumericForRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. using System; using IBBoard.Lang; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// An object to hold the selection of a unit's equipment where the selection was made as an absolute number and the /// equipment item has a ratio limit /// </summary> public class UnitEquipmentNumericForRatioSelection : UnitEquipmentNumericSelection { public UnitEquipmentNumericForRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) { } public UnitEquipmentNumericForRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, IBBMath.Round(unit.Size * item.MinPercentage, item.RoundNumberUp)) { } protected override bool IsInRange (double newValue) { int minLimit = (int) IBBMath.Round(EquipmentForUnit.Size * EquipmentItem.MinPercentage, EquipmentItem.RoundNumberUp); int maxLimit = (int) IBBMath.Round(EquipmentForUnit.Size * EquipmentItem.MaxPercentage, EquipmentItem.RoundNumberUp); bool isInRange = (minLimit <= newValue) && (newValue <= maxLimit); newValue = (newValue == WarFoundryCore.INFINITY ? EquipmentForUnit.Size : newValue); return isInRange && IsWholeNumber(newValue); } } }