Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Factories/Xml/WarFoundryXmlSaver.cs @ 106:9bf5eff0992a
Re #53: Add XML saver
* Pad out some initial construction of XML for contained units
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Mon, 17 Aug 2009 19:58:54 +0000 |
parents | f5aec697b8ea |
children | c4ee96a91018 |
line wrap: on
line source
// This file (WarFoundryXmlSaver.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using System.IO; using System.Xml; using System.Xml.Schema; using IBBoard.Lang; using IBBoard.WarFoundry.API.Factories.Xml.Zip; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Savers; using ICSharpCode.SharpZipLib.Zip; namespace IBBoard.WarFoundry.API.Factories.Xml { public class WarFoundryXmlSaver : IWarFoundryFileSaver { public bool Save(Army toSave, string savePath) { bool success = false; ZipFile file = null; try { file = ZipFile.Create(savePath); file.BeginUpdate(); file.Add(new StringZipEntrySource(CreateXmlString(toSave)), "data.army"); file.CommitUpdate(); success = true; } finally { if (file != null) { file.Close(); } } return success; } private string CreateXmlString(WarFoundryObject toSave) { /* <army id="12345" name="Sample Army" system="sampleSystem" race="Empire" maxPoints="500"> <units> <unit id="unit1" unitType="Empire1" unitName="General Eustace" size="1"> <equipment> <equipItem id="equip1" amount="1"/> </equipment> </unit> <unit id="unit2" unitType="Empire2" unitName="First Swordsmen" size="20"> <equipment> <equipItem id="equip1" amount="1"/> <equipItem id="equip2" amount="1"/> </equipment> </unit> <unit id="unit3" unitType="Empire2" unitName="First Greatswords" size="15"> <equipment> <equipItem id="equip3" amount="1"/> </equipment> </unit> </units> </army> */ string xmlString = ""; if (toSave is Army) { xmlString = CreateArmyXmlString((Army)toSave); } return xmlString; } private string CreateArmyXmlString(Army toSave) { XmlDocument doc = new XmlDocument(); XmlDeclaration declaration = doc.CreateXmlDeclaration("1.0", null, null); doc.AppendChild(declaration); XmlSchema schema = new XmlSchema(); schema.Namespaces.Add("xmlns", "http://ibboard.co.uk/warfoundry/army"); schema.Namespaces.Add("xmlns:core", "http://ibboard.co.uk/warfoundry/core"); doc.Schemas.Add(schema); XmlElement root = doc.CreateElement("army"); doc.AppendChild(root); root.SetAttribute("id", toSave.ID); root.SetAttribute("name", toSave.Name); root.SetAttribute("system", toSave.GameSystem.ID); root.SetAttribute("race", toSave.Race.ID); root.SetAttribute("maxPoints", toSave.MaxPoints.ToString()); XmlElement units = doc.CreateElement("units"); root.AppendChild(units); foreach (Unit unit in toSave.GetUnits()) { XmlElement unitElem = doc.CreateElement("unit"); unitElem.SetAttribute("id", unit.ID); unitElem.SetAttribute("unitName", unit.Name); unitElem.SetAttribute("unitType", unit.UnitType.ID); unitElem.SetAttribute("size", unit.Size.ToString()); if (!unit.Race.Equals(toSave.Race)) { unitElem.SetAttribute("race", unit.Race.ID); } } return doc.OuterXml; } } }