view api/Exporters/WarFoundryHtmlExporter.cs @ 252:a54da5a8b5bb

Re #268: Restructure stats for re-use * Add "Member Type" class * Add member type setting and getting to Race * Load member types from XML files * Make unit type pull stat line from stats or first member type, or fall back to a blank stat line * Change Stats object to initialise blank values * Change schema * Make stats optional * Add member type list to race * Add optional member type references to units
author IBBoard <dev@ibboard.co.uk>
date Sun, 25 Apr 2010 15:07:08 +0000
parents 22509bd03ca2
children b9b8b0e60c31
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// This file (WarFoundryHtmlExporter.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard
// 
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml;
using System.Xml.Schema;
using IBBoard.Lang;
using IBBoard.Xml;
using IBBoard.WarFoundry.API.Objects;
using IBBoard.WarFoundry.API.Util;

namespace IBBoard.WarFoundry.API.Exporters
{
	/// <summary>
	/// Custom exporter that exports an army as a basic HTML file
	/// </summary>
	public class WarFoundryHtmlExporter : IWarFoundryExporter
	{
		private static WarFoundryHtmlExporter exporter;
		
		public static WarFoundryHtmlExporter GetDefault()
		{
			if (exporter == null)
			{
				exporter = new WarFoundryHtmlExporter();
			}
			
			return exporter;
		}
		
		private WarFoundryHtmlExporter()
		{
			//Hide constructor
		}
		
		public void ExportArmy(Army army, string path)
		{
			XmlDocument doc = new XmlDocument();
			CustomXmlResolver resolver = new CustomXmlResolver();
			resolver.AddMapping("-//W3C//DTD XHTML 1.0 Strict//EN", new Uri("file://" + IBBoard.Constants.ExecutablePath + "/schemas/xhtml1-strict.dtd"));
			doc.XmlResolver = resolver;
			doc.AppendChild(doc.CreateDocumentType("html", "-//W3C//DTD XHTML 1.0 Strict//EN", "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd", null));
			XmlElement html = doc.CreateElement("html");
			doc.AppendChild(html);
			XmlElement head = doc.CreateElement("head");
			html.AppendChild(head);
			XmlElement title = doc.CreateElement("title");
			title.InnerXml = army.Name;
			head.AppendChild(title);
			XmlElement metaCharset = doc.CreateElement("meta");
			metaCharset.SetAttribute("http-equiv", "Content-Type");
			metaCharset.SetAttribute("content", "text/html;charset=UTF-8");
			head.AppendChild(metaCharset);
			XmlElement style = doc.CreateElement("style");
			style.InnerText = "table, th, td { border: 1px solid #000 }";
			head.AppendChild(style);
			XmlElement body = doc.CreateElement("body");
			html.AppendChild(body);
			XmlElement header = doc.CreateElement("h1");
			header.InnerText = Translation.GetTranslation("armyHtmlOutputBodyHeader", "{0} - {1}pts", army.Name, army.Points);
			body.AppendChild(header);
			
			foreach (XmlElement table in CreateTables(army, doc))
			{
				if (!IsTableOnlyHeader(table))
				{
					body.AppendChild(table);
				}
			}
			
			StreamWriter writer = new StreamWriter(path, false);
			
			try
			{
				writer.Write(doc.OuterXml);
			}
			finally
			{
				writer.Close();
			}
		}

		private bool IsTableOnlyHeader(XmlElement table)
		{
			return table.ChildNodes.Count == 1;
		}
		
		private XmlElement[] CreateTables(Army army, XmlDocument doc)
		{
			Dictionary<string, XmlElement> tables = new Dictionary<string, XmlElement>();
			
			foreach (SystemStats statSets in army.GameSystem.SystemStats)
			{
				tables[statSets.ID] = CreateTable(statSets, doc);
			}
			
			foreach (Unit unit in army.GetUnits())
			{
				tables[unit.UnitType.StatsID].AppendChild(CreateUnitRow(unit, doc));
			}
			
			return DictionaryUtils.ToArray(tables);
		}
		
		private XmlElement CreateTable(SystemStats stats, XmlDocument doc)
		{
			XmlElement table = doc.CreateElement("table");
			XmlElement headerRow = doc.CreateElement("tr");
			table.AppendChild(headerRow);
			XmlElement name = doc.CreateElement("th");
			name.InnerText = Translation.GetTranslation("armyHtmlOutputTableHeaderUnitName", "name");
			headerRow.AppendChild(name);
			
			foreach (StatSlot stat in stats.StatSlots)
			{
				XmlElement statHeader = doc.CreateElement("th");
				statHeader.InnerText = stat.Name;
				headerRow.AppendChild(statHeader);
			}
			
			XmlElement notes = doc.CreateElement("th");
			notes.InnerText = Translation.GetTranslation("armyHtmlOutputTableHeaderUnitNotes", "name");;
			headerRow.AppendChild(notes);
			
			XmlElement points = doc.CreateElement("th");
			points.InnerText = Translation.GetTranslation("armyHtmlOutputTableHeaderUnitPoints", "name");;
			headerRow.AppendChild(points);
			
			return table;
		}
		
		private XmlElement CreateUnitRow(Unit unit, XmlDocument doc)
		{
			XmlElement row = doc.CreateElement("tr");
			XmlElement name = doc.CreateElement("td");
			name.InnerText = unit.Name;
			row.AppendChild(name);
			
			foreach (Stat stat in unit.UnitStatsArray)
			{
				XmlElement statCell = doc.CreateElement("td");
				statCell.InnerText = stat.SlotValueString;
				row.AppendChild(statCell);
			}

			StringBuilder sb = new StringBuilder();
			UnitEquipmentItem[] unitEquipment = unit.GetEquipment ();
			
			if (unitEquipment.Length > 0)
			{
				bool addSeparator = false;
				
				foreach (UnitEquipmentItem equip in unitEquipment)
				{
					if (!addSeparator)
					{
						addSeparator = true;
					}
					else
					{
						sb.Append(", ");
					}

					string amountString;
					double amount = UnitEquipmentUtil.GetEquipmentAmount(unit, equip);

					if (UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, equip))
					{

						if (amount == 100)
						{
							amountString = GetEquipmentAmountAllTranslation(unit);
						}
						else
						{
							int number = UnitEquipmentUtil.GetEquipmentAmountTaken(unit, equip);
							amountString = GetEquipmentAmountRatioTranslation (amount, number);
						}
					}
					else
					{
						if (amount == -1)
						{
							amountString = GetEquipmentAmountAllTranslation(unit);
						}
						else
						{
							amountString = GetEquipmentAmountNumberTranslation((int)amount);
						}
					}

					sb.Append(Translation.GetTranslation("armyHtmlExportEquipAmountRatio", "{0} for {1}", equip.Name, amountString));
				}
				
				sb.Append(". ");
			}
			
			ICollection<Ability> abilities = unit.Abilities;
			
			if (abilities.Count > 0)
			{				
				bool addSeparator = false;
				
				foreach (Ability ability in abilities)
				{
					if (!addSeparator)
					{
						addSeparator = true;
					}
					else
					{
						sb.Append(", ");
					}
					
					sb.Append(ability.Name);
				}
				
				sb.Append(". ");
			}
						
			XmlElement notes = doc.CreateElement("td");
			notes.InnerText = sb.ToString();
			row.AppendChild(notes);
			
			XmlElement points = doc.CreateElement("td");
			points.InnerText = unit.Points.ToString();
			row.AppendChild(points);
			
			return row;
		}
		
		private string GetEquipmentAmountRatioTranslation (double amount, int number)
		{
			return Translation.GetTranslation ("armyHtmlExportEquipAmountPercentage", "{0}% ({1})", amount, number);
		}
		
		private string GetEquipmentAmountNumberTranslation(int amount)
		{
			return Translation.GetTranslation("armyHtmlExportEquipAmountNumber", "{0}", amount);
		}
		
		private string GetEquipmentAmountAllTranslation(Unit unit)
		{
			return Translation.GetTranslation("armyHtmlExportEquipAmountAll", "all ({1})", 100, unit.Size);
		}
	}
}