view api/Objects/UnitEquipmentNumericSelection.cs @ 252:a54da5a8b5bb

Re #268: Restructure stats for re-use * Add "Member Type" class * Add member type setting and getting to Race * Load member types from XML files * Make unit type pull stat line from stats or first member type, or fall back to a blank stat line * Change Stats object to initialise blank values * Change schema * Make stats optional * Add member type list to race * Add optional member type references to units
author IBBoard <dev@ibboard.co.uk>
date Sun, 25 Apr 2010 15:07:08 +0000
parents dce340f9cedc
children 92d10b06ab0f
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// This file (UnitEquipmentNumericSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard
// 
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;

namespace IBBoard.WarFoundry.API.Objects
{	
	/// <summary>
	/// An object to hold the selection of a unit's equipment where the selection was made as an absolute number
	/// </summary>
	public class UnitEquipmentNumericSelection : AbstractUnitEquipmentItemSelection
	{	
		public UnitEquipmentNumericSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount)
		{
		}
		
		public UnitEquipmentNumericSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, item.MinLimit.GetLimit(unit.Size))
		{
		}
					
		public override int NumberTaken
		{
			get
			{
				return (int) AmountTaken;
			}
		}
		
		protected bool IsWholeNumber(double newValue)
		{
			return newValue == Math.Round(newValue);
		}
		
		protected override bool IsValidValue (double newValue)
		{
			return base.IsValidValue(newValue) && IsWholeNumber(newValue);
		}

		[Obsolete("Implementation is down to the UI")]
		public override string GetEquipmentAmountString ()
		{
			return GetEquipmentAmountString(AmountTaken);
		}

		[Obsolete("Implementation is down to the UI")]
		public static string GetEquipmentAmountString(double amount)
		{
			return amount.ToString();
		}
	}
}