Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Objects/UnitRequiresAtLeastNUnitsRequirement.cs @ 329:a5b34ca10d80
Re #27: Define unit requirements
* Update method name for a more "natural language" approach of "if (req.AllowsAdding(...))"
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 27 Mar 2011 19:15:31 +0000 |
parents | f8471453c3cb |
children |
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// This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// A requirement where a Unit requires at least N units of one or more unit types before it can be taken. /// </summary> public class UnitRequiresAtLeastNUnitsRequirement { private List<UnitType> requiredTypes; public UnitRequiresAtLeastNUnitsRequirement(params UnitType[] requiredUnitTypes) { requiredTypes = new List<UnitType>(requiredUnitTypes); } /// <summary> /// Checks whether the supplied WarFoundryObject can be added to the supplied army. /// </summary> /// <returns> /// <c>true</c> if the object can be added, else <c>false</c> /// </returns> /// <param name='wfObject'> /// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement /// </param> /// <param name='toArmy'> /// The army to add the object to. /// </param> public bool AllowsAdding(WarFoundryObject wfObject, Army toArmy) { bool canAdd = true; foreach (UnitType type in requiredTypes) { if (toArmy.GetUnitTypeCount(type) < 1) { canAdd = false; break; } } return canAdd; } } }