Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Requirements/UnitRequirementMaxNumber.cs @ 231:d1c90159547a
Fixes #236: Race loading should fail cleanly if system doesn't exist
* Exception if we get a null game system
Also:
* Remove unused variable
author | IBBoard <dev@ibboard.co.uk> |
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date | Thu, 24 Dec 2009 14:54:43 +0000 |
parents | 6083010a005c |
children |
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// This file (UnitRequirementMaxNumber.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Lang; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Requirements { public class UnitRequirementMaxNumber : UnitRequirement { private int maxUnitCount; public UnitRequirementMaxNumber(UnitType type, int maxNumber) : base(type) { maxUnitCount = maxNumber; } public override string Description { get { return Translation.GetTranslation("requirementUnitMaxNumber", "an army can contain up to {0} units of type {1}", maxUnitCount, unitType.Name); } } protected override AbstractFailedRequirement CanAddToArmy (Army army, UnitType type) { FailedUnitRequirement failed = null; if (army.GetUnitTypeCount(type) >= maxUnitCount) { failed = new FailedUnitRequirement(this); } return failed; } protected override AbstractFailedRequirement CanRemoveFromArmy (Army army, UnitType type) { return null; } } }