Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Factories/IWarFoundryFactory.cs @ 57:e0ce5578e7c2
Re #61 - Complete structure of WarFoundry API objects
* Add methods for adding and getting Notes and contained UnitTypes of a UnitType
* Add method to get requirements of a unit
* Separate out required abilities from optional abilities
* Remove UnitAbility and handle by passing a boolean to the AddAbility method
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Tue, 07 Apr 2009 14:43:04 +0000 |
parents | 57451981545c |
children | 2f3cafb69799 |
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// This file (IWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. using System; using System.IO; using System.Collections.Generic; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Factories { public interface IWarFoundryFactory { /// <summary> /// Completes the loading of an object if it is loaded in stages. /// </summary> /// <param name="obj"> /// The <see cref="IWarFoundryStagedLoadObject"/> that should be fully loaded. /// </param> void CompleteLoading(IWarFoundryStagedLoadObject obj); /// <summary> /// Checks if the factory thinks it can handle the supplied file. Checks can be performed on file extension or some basic check of file content, or some other method. /// </summary> /// <param name="file"> /// A <see cref="FileInfo"/> for the file to check support for. /// </param> /// <returns> /// <code>true</code> if the file appears to be supported for loading by this factory, else returns <code>false</code> /// </returns> bool CanHandleFileFormat(FileInfo file); /// <summary> /// Checks if the factory thinks it can handle the supplied file as a Race. Checks can be performed on file extension or some basic check of file content, or some other method. /// </summary> /// <param name="file"> /// A <see cref="FileInfo"/> for the file to check support for as a file containing Race information. /// </param> /// <returns> /// <code>true</code> if the file appears to be supported for loading by this factory as a Race, else returns <code>false</code> /// </returns> bool CanHandleFileAsRace(FileInfo file); /// <summary> /// Checks if the factory thinks it can handle the supplied file as a GameSystem. Checks can be performed on file extension or some basic check of file content, or some other method. /// </summary> /// <param name="file"> /// A <see cref="FileInfo"/> for the file to check support for as a file containing GameSystem information. /// </param> /// <returns> /// <code>true</code> if the file appears to be supported for loading by this factory as a GameSystem, else returns <code>false</code> /// </returns> bool CanHandleFileAsGameSystem(FileInfo file); /// <summary> /// Checks if the factory thinks it can handle the supplied file as a Army. Checks can be performed on file extension or some basic check of file content, or some other method. /// </summary> /// <param name="file"> /// A <see cref="FileInfo"/> for the file to check support for as a file containing Army information. /// </param> /// <returns> /// <code>true</code> if the file appears to be supported for loading by this factory as a Army, else returns <code>false</code> /// </returns> bool CanHandleFileAsArmy(FileInfo file); /// <summary> /// Reads the data from the supplied file and returns it as a collection of loadable objects. /// May throw a <see cref=" IBBoard.IO.InvalidFileException"/> if the file is supported by the Factory but the content is invalid. /// </summary> /// <param name="file"> /// A <see cref="FileInfo"/> for the file to load data from /// </param> /// <returns> /// A <see cref="ICollection`1"/> of <see cref="IWarFoundryObject"/>s that were loaded from the file /// </returns> ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file); } }