Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Factories/Xml/WarFoundryXmlArmyFactory.cs @ 105:f5aec697b8ea
Re #53: Make WarFoundry XML saver
* Make XMLSaver implement Saver interface
* Strip out old code
* Start to code converting of objects to XML files
* Add class to store strings in to Zip files
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Mon, 17 Aug 2009 19:08:44 +0000 |
parents | 2f3cafb69799 |
children | 863518044d38 |
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// This file (WarFoundryXmlArmyFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Xml; using IBBoard.Xml; using ICSharpCode.SharpZipLib.Zip; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Factories.Xml { /// <summary> /// A sub-factory for loading WarFoundry Army XML files /// </summary> public class WarFoundryXmlArmyFactory { public Army CreateArmyFromElement(ZipFile file, XmlElement elem) { string name = elem.GetAttribute("name"); string systemID = elem.GetAttribute("gameSystem"); GameSystem system = WarFoundryLoader.GetDefault().GetGameSystem(systemID); string raceID = elem.GetAttribute("race"); Race race = WarFoundryLoader.GetDefault().GetRace(system, raceID); int points = XmlTools.GetIntValueFromAttribute(elem, "maxPoints"); Army army = new Army(race, name, points, file); //TODO: Complete loading of army return army; } } }