Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Factories/Xml/WarFoundryXmlGameSystemFactory.cs @ 219:f609bcf7035b
Fixes #222: decimal comma/point not handled correctly (again?) in costMultiplier
* Replace two "type.Parse" calls with XmlTools calls
All decimals in WarFoundry should use the decimal point (or "period" to Americans) rather than the decimal comma because that's what XML uses in its default type definitions
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 28 Nov 2009 16:40:27 +0000 |
parents | c1caf467dd40 |
children | 08a9c960e17f 4e0031339bcb |
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// This file (WarFoundryXmlGameSystemFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using System.IO; using System.Xml; using ICSharpCode.SharpZipLib.Zip; using IBBoard.Xml; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Factories.Xml { /// <summary> /// A sub-factory specifically for loading GameSystems from WarFoundry XML files /// </summary> public class WarFoundryXmlGameSystemFactory : AbstractStagedLoadedSubFactory { private Dictionary<GameSystem, XmlDocument> extraData = new Dictionary<GameSystem, XmlDocument>(); public WarFoundryXmlGameSystemFactory(WarFoundryXmlFactory factory) : base(factory) { } private void StoreExtraData(GameSystem wfObject, XmlElement elem) { extraData[wfObject] = elem.OwnerDocument; } private XmlDocument GetExtraData(GameSystem obj) { XmlDocument extra = null; extraData.TryGetValue(obj, out extra); return extra; } public GameSystem CreateSystemFromElement(ZipFile file, XmlElement elem) { string id = elem.GetAttribute("id"); string name = elem.GetAttribute("name"); GameSystem system = new GameSystem(id, name, mainFactory); StoreExtraData(system, elem); return system; } public void CompleteLoading(GameSystem system) { if (!WarFoundryXmlFactoryUtils.CanCompleteLoading(system)) { return; } system.SetAsLoading(); XmlDocument extraData = GetExtraData(system); LoadCategoriesForSystem(system, extraData); XmlElement statsElem = WarFoundryXmlFactoryUtils.SelectSingleElement(extraData, "/system:system/system:sysStatsList"); string defaultStatsID = statsElem.GetAttribute("defaultStats"); LoadSystemStatsForSystem(system, extraData); system.StandardSystemStatsID = defaultStatsID; XmlElement systemElement = WarFoundryXmlFactoryUtils.SelectSingleElement(extraData, "/system:system"); system.WarnOnError = XmlTools.GetBoolValueFromAttribute(systemElement, "warn"); system.AllowAllies = XmlTools.GetBoolValueFromAttribute(systemElement, "allowAllies"); system.SetAsFullyLoaded(); } private void LoadCategoriesForSystem(GameSystem system, XmlNode elem) { foreach (XmlElement cat in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/system:system/system:categories/cat:cat")) { system.AddCategory(CreateCategoryFromElement(cat)); } } private void LoadSystemStatsForSystem(GameSystem system, XmlNode elem) { foreach (XmlElement stats in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/system:system/system:sysStatsList/system:sysStats")) { SystemStats sysStats = CreateSystemStatsFromElement(stats); system.AddSystemStats(sysStats); } } private SystemStats CreateSystemStatsFromElement(XmlElement elem) { SystemStats sysStats = new SystemStats(elem.GetAttribute("id")); foreach (XmlElement slot in WarFoundryXmlFactoryUtils.SelectNodes(elem, "system:sysStat")) { sysStats.AddStatSlot(slot.GetAttribute("name")); } return sysStats; } } }