Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Objects/UnitEquipmentRatioSelection.cs @ 101:f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
This revision will be broken for the WinForms UI, but as MonoDevelop/eSVN don't have a way of committing multiple projects in one go it can't be helped (Eclipse's Team Sync view could handle it)
Fixes #122: Make usage of percentage or ratio common
* All usage of ratio amounts for equipment items should now assume percentage
* Properly calculate number taken for ratio selection (divide by 0 now we're using percentages)
Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
* Added extra commands that differentiate between ratio and absolute amounts
Fixes #120: Numeric limit equipment items show large percentages
* Now made formatting treat ratios as percentages (don't multiply by 100)
* Move string formatting to UnitEquipmentItem...Selection classes
* Add method to Unit to say whether an equipment item is a numeric or ratio amount
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Thu, 13 Aug 2009 21:09:20 +0000 |
parents | 95746083d037 |
children | 2f3cafb69799 |
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// This file (UnitEquipmentRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. using System; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// An object to hold the selection of a unit's equipment where the selection was made as a percentage or ratio /// of the total size of the unit /// </summary> public class UnitEquipmentRatioSelection : AbstractUnitEquipmentItemSelection { public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) { } public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, item.MinPercentage) { } public override int NumberTaken { get { double numberTaken = (AmountTaken / 100) * EquipmentForUnit.Size; return (int) (EquipmentItem.RoundNumberUp ? Math.Ceiling(numberTaken) : Math.Floor(numberTaken)); } } protected override bool IsInRange (double newValue) { return (EquipmentItem.MinPercentage <= newValue) && (newValue <= EquipmentItem.MaxPercentage); } public override string GetEquipmentAmountString () { return GetEquipmentAmountString(AmountTaken); } public static string GetEquipmentAmountString(double amount) { string amountString; if (amount == 100) { amountString = "all"; //TODO: Translate } else { amountString = amount + "%"; } return amountString; } } }