Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Objects/UnitEquipmentRatioSelection.cs @ 310:f7c3c1b39726
Re #99: Define "points" values in GameSystem
* Inline some local variables for readability
* Define defaults in schema
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 20 Feb 2011 20:36:48 +0000 |
parents | 92d10b06ab0f |
children |
line wrap: on
line source
// This file (UnitEquipmentRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.CustomMath; using IBBoard.Limits; using IBBoard.WarFoundry.API.Util; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// An object to hold the selection of a unit's equipment where the selection was made as a percentage or ratio /// of the total size of the unit /// </summary> public class UnitEquipmentRatioSelection : AbstractUnitEquipmentItemSelection { public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) { } public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, ((IPercentageLimit)item.MinLimit).Percentage) { } public override int NumberTaken { get { return CalculateNumberTaken (EquipmentForUnit, EquipmentItem, AmountTaken); } } internal static int CalculateNumberTaken (Unit unit, UnitEquipmentItem item, double ratioTaken) { double exactNumberTaken = (ratioTaken / 100) * unit.Size; int wholeNumberTaken = (int)IBBMath.Round (exactNumberTaken, item.RoundNumberUp); int maxTaken = UnitEquipmentUtil.GetMaxEquipmentCount (unit, item); int minTaken = UnitEquipmentUtil.GetMinEquipmentCount (unit, item); return Math.Min (Math.Max (wholeNumberTaken, minTaken), maxTaken); } } }