view api/Objects/UnitEquipmentRatioSelection.cs @ 310:f7c3c1b39726

Re #99: Define "points" values in GameSystem * Inline some local variables for readability * Define defaults in schema no-open-ticket
author IBBoard <dev@ibboard.co.uk>
date Sun, 20 Feb 2011 20:36:48 +0000
parents 92d10b06ab0f
children
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// This file (UnitEquipmentRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard
// 
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using IBBoard.CustomMath;
using IBBoard.Limits;
using IBBoard.WarFoundry.API.Util;

namespace IBBoard.WarFoundry.API.Objects
{	
	/// <summary>
	/// An object to hold the selection of a unit's equipment where the selection was made as a percentage or ratio
	/// of the total size of the unit
	/// </summary>
	public class UnitEquipmentRatioSelection : AbstractUnitEquipmentItemSelection
	{	
		public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount)
		{
		}
		
		public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, ((IPercentageLimit)item.MinLimit).Percentage)
		{
		}
					
		public override int NumberTaken
		{
			get
			{
				return CalculateNumberTaken (EquipmentForUnit, EquipmentItem, AmountTaken);
			}
		}

		internal static int CalculateNumberTaken (Unit unit, UnitEquipmentItem item, double ratioTaken)
		{
			double exactNumberTaken = (ratioTaken / 100) * unit.Size;
			int wholeNumberTaken = (int)IBBMath.Round (exactNumberTaken, item.RoundNumberUp);
			int maxTaken = UnitEquipmentUtil.GetMaxEquipmentCount (unit, item);
			int minTaken = UnitEquipmentUtil.GetMinEquipmentCount (unit, item);
			return Math.Min (Math.Max (wholeNumberTaken, minTaken), maxTaken);
		}
	}
}