Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Objects/UnitMemberType.cs @ 310:f7c3c1b39726
Re #99: Define "points" values in GameSystem
* Inline some local variables for readability
* Define defaults in schema
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 20 Feb 2011 20:36:48 +0000 |
parents | cdda78975be1 |
children |
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// This file (UnitMember.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2010 IBBoard // // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// A container object for representations of different unit member types, such as "Infantry", "Elite Infantry" and "Commoner". /// The idea of the UnitMemberType is to define not just the <see>UnitType</see>s, but also the types of type, as Archer and Swordsmen /// are often just differently equipped versions of the same member type (Infantry). /// </summary> public class UnitMemberType : WarFoundryObject { private Stats stats; public UnitMemberType(string typeID, string typeName, Stats typeStats) : base(typeID, typeName) { stats = typeStats; } public string StatsID { get { return stats.StatsID; } } /// <value> /// The set of <see cref="Stat"/>s for the unit member type in a format that is valid for the game system. /// </value> public Stat[] StatsArray { get { return stats.StatsArray; } } public Stat[] StatsArrayWithName { get { Stat[] extendedStats = new Stat[stats.StatCount+1]; extendedStats[0] = new Stat(new StatSlot("name"), Name); stats.StatsArray.CopyTo(extendedStats, 1); return extendedStats; } } } }