Mercurial > repos > IBDev-IBBoard.WarFoundry.API
changeset 68:10d14a7051d5
Re #50 - Complete core loading of WarFoundry XML files
* Start to restructure loading so that we can use pre-existing objects
* Break unit loading in to methods
Also:
* Pad stats list with nulls because setting capacity doesn't let you set arbitrary indexes
* Add GameSystem property to UnitType
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 25 Apr 2009 19:18:11 +0000 |
parents | e6200220ece3 |
children | 91cf8efbea0b |
files | api/Factories/Xml/WarFoundryXmlRaceFactory.cs api/Objects/Stats.cs api/Objects/UnitType.cs |
diffstat | 3 files changed, 123 insertions(+), 20 deletions(-) [+] |
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--- a/api/Factories/Xml/WarFoundryXmlRaceFactory.cs Sat Apr 25 14:59:23 2009 +0000 +++ b/api/Factories/Xml/WarFoundryXmlRaceFactory.cs Sat Apr 25 19:18:11 2009 +0000 @@ -59,38 +59,84 @@ race.SetAsLoading(); XmlDocument extraData = GetExtraData(race); - foreach (XmlElement node in WarFoundryXmlFactoryUtils.SelectNodes(extraData, "/race:race/race:units/race:unit")) - { - UnitType type = CreateUnitTypeFromElement(node, race, race.GameSystem); - race.AddUnitType(type); - } - foreach (XmlElement node in WarFoundryXmlFactoryUtils.SelectNodes(extraData, "/race:race/race:categories/cat:cat")) { - race.AddCategory(CreateCategoryFromElement(node)); + CreateCategoryFromElement(node, race); } foreach (XmlElement node in WarFoundryXmlFactoryUtils.SelectNodes(extraData, "/race:race/race:equipment/cat:equipmentItem")) { - EquipmentItem item = CreateEquipmentItemFromElement(node, race); - race.AddEquipmentItem(item); + CreateEquipmentItemFromElement(node, race); } foreach (XmlElement node in WarFoundryXmlFactoryUtils.SelectNodes(extraData, "/race:race/race:abilities/cat:ability")) { - Ability ability = CreateAbilityFromElement(node, race); - race.AddAbility(ability); + CreateAbilityFromElement(node, race); + } + + foreach (XmlElement node in WarFoundryXmlFactoryUtils.SelectNodes(extraData, "/race:race/race:units/race:unit")) + { + CreateUnitTypeFromElement(node, race); } race.SetAsFullyLoaded(); LogNotifier.DebugFormat(GetType(), "Completed loading of Race with ID {0}", race.ID); } + + private Category CreateCategoryFromElement(XmlElement elem, Race parentRace) + { + Category cat = CreateCategoryFromElement(elem); + parentRace.AddCategory(cat); + return cat; + } + + private UnitType GetUnitType(Race race, string id) + { + UnitType type = race.GetUnitType(id); + + if (type == null) + { + type = CreateUnitTypeFromElement(GetExtraData(race).GetElementById(id), race); + } + + return type; + } + + private UnitType GetUnitTypeFromDocument(XmlDocument doc, string id, Race parentRace) + { + return CreateUnitTypeFromElement(WarFoundryXmlFactoryUtils.SelectSingleElement(doc, "/race:race/race:units/race:unit[id="+id+"]"), parentRace); + } - private UnitType CreateUnitTypeFromElement(XmlElement elem, Race parentRace, GameSystem system) + private UnitType CreateUnitTypeFromElement(XmlElement elem, Race parentRace) { string id = elem.GetAttribute("id"); + UnitType type = parentRace.GetUnitType(id); + + if (type==null) + { + type = CreateUnitTypeFromElement(elem, id, parentRace); + } + + return type; + } + + private UnitType CreateUnitTypeFromElement(XmlElement elem, string id, Race parentRace) + { string name = elem.GetAttribute("typeName"); UnitType type = new UnitType(id, name, parentRace); + LoadCoreValuesForUnitType(elem, type); + LoadEquipmentForUnitType(elem, type); + LoadAbilitiesForUnitType(elem, type); + LoadContainedUnitsForUnitType(elem, type); + LoadRequirementsForUnitType(elem, type); + LoadExtraDataForUnitType(elem, type); + LoadNotesForUnitType(elem, type); + parentRace.AddUnitType(type); + return type; + } + + private void LoadCoreValuesForUnitType(XmlElement elem, UnitType type) + { type.MaxNumber = XmlTools.GetIntValueFromAttribute(elem, "maxNum"); type.MinNumber = XmlTools.GetIntValueFromAttribute(elem, "minNum"); type.MaxSize = XmlTools.GetIntValueFromAttribute(elem, "maxSize"); @@ -99,19 +145,53 @@ type.CostPerTrooper = XmlTools.GetIntValueFromAttribute(elem, "points"); type.BaseUnitCost = XmlTools.GetIntValueFromAttribute(elem, "unitPoints"); string mainCatID = elem.GetAttribute("cat"); - Category cat = parentRace.GetCategory(mainCatID); + Category cat = type.Race.GetCategory(mainCatID); if (cat == null) { - throw new InvalidDataException(String.Format("Attribute 'cat' of UnitType {0} (value: {1}) did not reference a valid category", id, mainCatID)); + throw new InvalidDataException(String.Format("Attribute 'cat' of UnitType {0} (value: {1}) did not reference a valid category", type.ID, mainCatID)); } type.MainCategory = cat; XmlElement statsElement = WarFoundryXmlFactoryUtils.SelectSingleElement(elem, "/race:race/race:units/race:unit/race:stats"); - type.UnitStats = ParseUnitStats(statsElement, system); - //TODO: Add unit requirements - LogNotifier.Debug(GetType(), "Loaded "+type.Name); - return type; + type.UnitStats = ParseUnitStats(statsElement, type.GameSystem); + } + + private void LoadEquipmentForUnitType(XmlElement elem, UnitType type) + { + } + + private void LoadAbilitiesForUnitType(XmlElement elem, UnitType type) + { + foreach (XmlElement ability in WarFoundryXmlFactoryUtils.SelectNodes(elem, "race:unitAbilities/race:unitAbility")) + { + string id = ability.GetAttribute("abilityID"); + bool required = XmlTools.GetBoolValueFromAttribute(ability, "required"); + type.AddAbility(type.Race.GetAbility(id), required); + } + } + + private void LoadContainedUnitsForUnitType(XmlElement elem, UnitType type) + { + } + + private void LoadRequirementsForUnitType(XmlElement elem, UnitType type) + { + //TODO: Load requirements + } + + private void LoadExtraDataForUnitType(XmlElement elem, UnitType type) + { + } + + private void LoadNotesForUnitType(XmlElement elem, UnitType type) + { + XmlNode node = WarFoundryXmlFactoryUtils.SelectSingleNode(elem, "race:notes"); + + if (node!=null) + { + type.Notes = node.InnerText; + } } private Stats ParseUnitStats(XmlElement elem, GameSystem system) @@ -142,7 +222,20 @@ private EquipmentItem CreateEquipmentItemFromElement(XmlElement elem, Race race) { string id = elem.GetAttribute("id"); + EquipmentItem item = race.GetEquipmentItem(id); + + if (item==null) + { + item = CreateEquipmentItemFromElement(elem, id, race); + } + + return item; + } + + private EquipmentItem CreateEquipmentItemFromElement(XmlElement elem, string id, Race race) + { string name = elem.GetAttribute("name"); + EquipmentItem item = new EquipmentItem(id, name, race); double cost = 0; ArmourType armourType; @@ -165,7 +258,6 @@ } //TODO: Parse equipment stats if there are any - EquipmentItem item = new EquipmentItem(id, name, race); item.Cost = cost; item.ItemArmourType = armourType;
--- a/api/Objects/Stats.cs Sat Apr 25 14:59:23 2009 +0000 +++ b/api/Objects/Stats.cs Sat Apr 25 19:18:11 2009 +0000 @@ -19,7 +19,13 @@ public Stats(SystemStats systemStats) { sysStats = systemStats; - stats = new List<Stat>(sysStats.SlotCount); + int statCount = sysStats.SlotCount; + stats = new List<Stat>(statCount); + + for (int i = 0; i < statCount; i++) + { + stats.Add(null); + } } public Stat[] StatsArray
--- a/api/Objects/UnitType.cs Sat Apr 25 14:59:23 2009 +0000 +++ b/api/Objects/UnitType.cs Sat Apr 25 19:18:11 2009 +0000 @@ -56,6 +56,11 @@ } } + public GameSystem GameSystem + { + get { return Race.GameSystem; } + } + /// <value> /// Gets the <see cref=" Race"/> that this unit belongs to. /// </value>